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Review of Marvel Heroic Roleplaying Basic Game by Margaret Weis Productions
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<blockquote data-quote="Stacie GmrGrl" data-source="post: 7648472" data-attributes="member: 86279"><p>In all honesty, in a way, the wonderful folks that wrote this game did drop the ball on that yes... </p><p></p><p>It does go over how Events work, the Event format, Event Milestones and a touch on using XP within an Event but if they did not include Breakout, the Mini-Event, then yes this gamewould have seriously been hampered.</p><p></p><p>There are a few pages that cover Watcher Characters, and basically Watcher characters come in a few varieties... Main Villains, that get a full Datafile like Heroes... Minor Villains, which get condensed Datafiles (basically just give them what they NEED for the scene)...Mobs, a single Datafile representing large groups of mooks, and Large Threats, a single Datafile representing things like a Tyranosaurous Rex (threats that would take a group to deal with).</p><p></p><p>In the Breakout Event there are examples of all this... and it has 48 Watcher characters that the Watcher can choose to use depending on how the Event plays out. Most of them are here to show off how versatile and simple they are. 49 if you include the Sentinel stats on page OM49.</p><p></p><p>So for any review to say this game has NO Watcher resources to work with would be another big mistake... there is an entire adventure in here with many possible villains to use, and the 23 Hero Datafiles... </p><p></p><p>I guess its just a perspective thing... this game is different. IMO I feel there are more Watcher resources than Mutants and Masterminds 3e has GM resources on how to run the game. Thats just me. Once you understand how Marvel works, that every action a player taakes is their Panel action within the Scene, and every Scene is part of the Act in the Event... and every Scene should have a goal, with its own Scene Distinctions to add flavor, and when somebody Acts they have to state the Intention of their Action so the opposition can clearly React...</p><p></p><p>All this is specifically laid out in the book. </p><p></p><p>I would say this game has Watcher resources... its just laid out throughout the rules and not separated in their own "Being a Watcher" chapter.</p></blockquote><p></p>
[QUOTE="Stacie GmrGrl, post: 7648472, member: 86279"] In all honesty, in a way, the wonderful folks that wrote this game did drop the ball on that yes... It does go over how Events work, the Event format, Event Milestones and a touch on using XP within an Event but if they did not include Breakout, the Mini-Event, then yes this gamewould have seriously been hampered. There are a few pages that cover Watcher Characters, and basically Watcher characters come in a few varieties... Main Villains, that get a full Datafile like Heroes... Minor Villains, which get condensed Datafiles (basically just give them what they NEED for the scene)...Mobs, a single Datafile representing large groups of mooks, and Large Threats, a single Datafile representing things like a Tyranosaurous Rex (threats that would take a group to deal with). In the Breakout Event there are examples of all this... and it has 48 Watcher characters that the Watcher can choose to use depending on how the Event plays out. Most of them are here to show off how versatile and simple they are. 49 if you include the Sentinel stats on page OM49. So for any review to say this game has NO Watcher resources to work with would be another big mistake... there is an entire adventure in here with many possible villains to use, and the 23 Hero Datafiles... I guess its just a perspective thing... this game is different. IMO I feel there are more Watcher resources than Mutants and Masterminds 3e has GM resources on how to run the game. Thats just me. Once you understand how Marvel works, that every action a player taakes is their Panel action within the Scene, and every Scene is part of the Act in the Event... and every Scene should have a goal, with its own Scene Distinctions to add flavor, and when somebody Acts they have to state the Intention of their Action so the opposition can clearly React... All this is specifically laid out in the book. I would say this game has Watcher resources... its just laid out throughout the rules and not separated in their own "Being a Watcher" chapter. [/QUOTE]
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