Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Review of Mechwarrior: Dark Age
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shurai" data-source="post: 342885"><p>Folks-</p><p></p><p>I posted this to another forum, but here it is for the curious:</p><p></p><p>So I saw this new game at the gaming store in my town. Mechwarrior it said. I remember Battletech; Hell, what self-respecting gamer doesn't? But this game is different in that 1) a starter box costs as much as a full set of the original Battletech, 2) It is collectible in the Magic: The Gathering sense, and 3) its gameplay feels different from the original tactical game.</p><p></p><p>How does the game work? Mechwarrior: Dark Age is like Mage Knight, but with Battlemechs, essentially. Some features, like heat and minimum ranges for weapons, work the same, but others get abstracted out thanks to the Mage Knight way of doing things. I don't even like Battletech that much compared to other mecha tactical games (read: Heavy Gear), but I used to play it all the time so there's a soft spot in my heart for my good old Shadowhawk, Warhammer, Wasp, Atlas, etc.</p><p></p><p>In some ways the new game is superior. The game seems to play faster, and it certainly requires less number crunching. The game is tactically interesting after a fashion, though the decisions made on the board are of a different nature than the original game. Conventional units fight more often than in the original game, too, which most would consider an advantage since it broadens the game's possibilities.</p><p></p><p>The mechs themselves are beautifully if grittily painted. They don't hold to the original designs too much, but to a bunch of 14-year-olds who've never seen Battletech before, that won't matter. Neo-grognards like myself don't like it much though, because they new designs don't have the old Robotech feeling or the later edition's chunky feel either. Instead, many of the mechs look more skeletal, with thin, rickety looking arms and legs. Also, the game seems to suffer from Warhammer's problem of having too many absurd melee weapons like chainsaws and circular whirling spikey things. One of the coolest things about the original Battletech, to me, was that the mechs looked and felt tough and strong, but the new ones seem to be more fragile. Remember the old Warhammer (the mech, no the GW scam)? That guy just looked intimidating. But the new Atlas looks like a refugee from a Gwar video.</p><p></p><p>My main problem with the game is my a moral exception to games where you can spend more money to win more often. It's the reason I quit Magic, the reason I constantly heckle the Warhammer geeks at the game store in my town, and the reason I won't play this game. I spent $25 once upon a time to play all the Battletech I want, and I don't need to pay warhammer-like costs (per fig anyway) to have fun smashing things with big robots.</p><p></p><p>Gameplay matters most to me, so I don't hold much truck with expensive games with pretty bits, especially if the gameplay is only passable as in Mechwarrior: Dark Age. People who like pretty bits and collecting small figurines will enjoy this game. But for me, paying more than $30 for any game is a little much, and as we all know, the expenditures for MWA are likely to be in the hundreds for serious players.</p><p></p><p>-S</p></blockquote><p></p>
[QUOTE="shurai, post: 342885"] Folks- I posted this to another forum, but here it is for the curious: So I saw this new game at the gaming store in my town. Mechwarrior it said. I remember Battletech; Hell, what self-respecting gamer doesn't? But this game is different in that 1) a starter box costs as much as a full set of the original Battletech, 2) It is collectible in the Magic: The Gathering sense, and 3) its gameplay feels different from the original tactical game. How does the game work? Mechwarrior: Dark Age is like Mage Knight, but with Battlemechs, essentially. Some features, like heat and minimum ranges for weapons, work the same, but others get abstracted out thanks to the Mage Knight way of doing things. I don't even like Battletech that much compared to other mecha tactical games (read: Heavy Gear), but I used to play it all the time so there's a soft spot in my heart for my good old Shadowhawk, Warhammer, Wasp, Atlas, etc. In some ways the new game is superior. The game seems to play faster, and it certainly requires less number crunching. The game is tactically interesting after a fashion, though the decisions made on the board are of a different nature than the original game. Conventional units fight more often than in the original game, too, which most would consider an advantage since it broadens the game's possibilities. The mechs themselves are beautifully if grittily painted. They don't hold to the original designs too much, but to a bunch of 14-year-olds who've never seen Battletech before, that won't matter. Neo-grognards like myself don't like it much though, because they new designs don't have the old Robotech feeling or the later edition's chunky feel either. Instead, many of the mechs look more skeletal, with thin, rickety looking arms and legs. Also, the game seems to suffer from Warhammer's problem of having too many absurd melee weapons like chainsaws and circular whirling spikey things. One of the coolest things about the original Battletech, to me, was that the mechs looked and felt tough and strong, but the new ones seem to be more fragile. Remember the old Warhammer (the mech, no the GW scam)? That guy just looked intimidating. But the new Atlas looks like a refugee from a Gwar video. My main problem with the game is my a moral exception to games where you can spend more money to win more often. It's the reason I quit Magic, the reason I constantly heckle the Warhammer geeks at the game store in my town, and the reason I won't play this game. I spent $25 once upon a time to play all the Battletech I want, and I don't need to pay warhammer-like costs (per fig anyway) to have fun smashing things with big robots. Gameplay matters most to me, so I don't hold much truck with expensive games with pretty bits, especially if the gameplay is only passable as in Mechwarrior: Dark Age. People who like pretty bits and collecting small figurines will enjoy this game. But for me, paying more than $30 for any game is a little much, and as we all know, the expenditures for MWA are likely to be in the hundreds for serious players. -S [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Review of Mechwarrior: Dark Age
Top