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Review of Monte's 3.5 Review...
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<blockquote data-quote="Banshee16" data-source="post: 1000089" data-attributes="member: 7883"><p><strong>in support of Monte</strong></p><p></p><p>In reading Monte's review, I think he's raised a lot of very important points.</p><p></p><p>As a long-time DM....I've been buying and running TSR/WotC products for, 16 years now, since 1st Ed., I'm not just trying to bash the company, or claim that the game should never change.</p><p></p><p>But Monte's right. This is too much, too soon.</p><p></p><p>And I resent the manner in which it's been done. If it's a money grab, at least have the balls to say so. And that's what this increasingly looks like. I have *0* interest in buying new copies of the same books I just bought 3 years ago. I would have been perfectly happy spending money on some cool new book that they've actually put some imagination into, instead of just reselling old ideas.</p><p></p><p>And I *really* resent having these changes forced down our throats. I know, I know, some wiseguy is going to say that we don't have to buy the books.</p><p></p><p>Nobody's forcing us to buy these books. But given that every D20 company out there (including WotC) is going to be having all their books running off 3.5 instead of 3.0, I'm going to need to have copies of at least the 3 core books so facilitate understanding the changes. Either that, or use the conversion guide which they *admit* doesn't have all the rules....just points out how some things have been renamed, and makes references to where adjustments need to be made. One doesn't learn *how* to do these adjustments unless one buys the books.</p><p></p><p>These aren't small fixes. Some are cool, but in many cases I believe Monte is right in saying that change was made, for the sake of change, and to give us more reasons to buy the books.</p><p></p><p>Looking at what I'm reading, many of the changes are bad. They break the system further. I'm not sure about anyone else out there, but I find that designers at WotC are very limited in their ability to understand what's going in my own game.</p><p></p><p>And when I see the lists of new rules, and find that 70% of them I'm going to have to rule 0 and take out of my game, but I still need to have a set of the new rules to understand new products coming out, I'm not impressed. I've bought tonnes of product from 3E and 2nd and 1st Ed. but this time around, this leaves me feeling very frustrated.</p><p></p><p>New rangers? Cool.</p><p></p><p>Paladin summoning a mount? Rule 0. What happens to that nice summoned mount when the paladin comes up against a Blackguard or something with Magic Circle against Evil? Can the paladin's mount now be dispelled? Or what happens when the PCs are on a journey through a desert or something, and the duration of the summoning wears out? The paladin gets dumped on his saintly posterior in the sand and now has to double up with a companion or walk.</p><p></p><p>Nerfed spell durations? Rule 0. This is D&D, a roleplaying game, not a tactical war simulation. I have a hard enough time keeping spellcasters alive in the game without making them weaker.</p><p></p><p>Stronger fiends? Good.</p><p></p><p>New polymorph other? Bad, bad, bad. Rule 0. As a DM I didn't let that spell get abused....in fact, few enough of my players used it as is....the changes make it weaker. *Why* cannot the spell be used to turn a fighter into a tiger or cow or, heck, a satyr?</p><p></p><p>Multiclassing XP restrictions on prestige classes? Rule 0.</p><p></p><p>Getting rid of save or die spells? Or changing hold person so that victims now get a save every round? Yet another spell that's useless now. 3rd level, and it *may* get ONE opponent for one or two rounds. The save DCs are low enough that I find my players rarely fail their saves as it is. And that's with the standard 4d6 drop lowest for ability scores, and low amounts of magic items...much lower than the standard.</p><p></p><p>My group's actually walking through the door, so this post will have to end, but all 6 of us are pretty miffed by the situation.</p><p></p><p>What is most aggravating is that it's very smart marketing by WotC. Many people will buy the books if only to understand the changes and have compatibility with new products coming out And they'll get to look at the figures, realize they sold well and figure "these sops will buy anything we throw at them, let's get them a new edition in two years".</p><p></p><p>At this point I don't honestly know what we'll do. I can easily buy them, but I don't want to, for fear that the bean counters will see it as a sign of one more fanboy supporting a move like this.</p><p></p><p>There was so much they could have done if they wanted to generate revenue....but this is not appreciated.</p><p></p><p>This post is not based on one reading of Monte's review, but from his review, reading the previews on the WotC website, the lists of changes on EN World and the WotC message boards, and experiencing the slowly growing anger and disappointment in many of the changes.</p><p></p><p>Sincerely,</p><p></p><p>A very disappointed DM (and customer)</p></blockquote><p></p>
[QUOTE="Banshee16, post: 1000089, member: 7883"] [b]in support of Monte[/b] In reading Monte's review, I think he's raised a lot of very important points. As a long-time DM....I've been buying and running TSR/WotC products for, 16 years now, since 1st Ed., I'm not just trying to bash the company, or claim that the game should never change. But Monte's right. This is too much, too soon. And I resent the manner in which it's been done. If it's a money grab, at least have the balls to say so. And that's what this increasingly looks like. I have *0* interest in buying new copies of the same books I just bought 3 years ago. I would have been perfectly happy spending money on some cool new book that they've actually put some imagination into, instead of just reselling old ideas. And I *really* resent having these changes forced down our throats. I know, I know, some wiseguy is going to say that we don't have to buy the books. Nobody's forcing us to buy these books. But given that every D20 company out there (including WotC) is going to be having all their books running off 3.5 instead of 3.0, I'm going to need to have copies of at least the 3 core books so facilitate understanding the changes. Either that, or use the conversion guide which they *admit* doesn't have all the rules....just points out how some things have been renamed, and makes references to where adjustments need to be made. One doesn't learn *how* to do these adjustments unless one buys the books. These aren't small fixes. Some are cool, but in many cases I believe Monte is right in saying that change was made, for the sake of change, and to give us more reasons to buy the books. Looking at what I'm reading, many of the changes are bad. They break the system further. I'm not sure about anyone else out there, but I find that designers at WotC are very limited in their ability to understand what's going in my own game. And when I see the lists of new rules, and find that 70% of them I'm going to have to rule 0 and take out of my game, but I still need to have a set of the new rules to understand new products coming out, I'm not impressed. I've bought tonnes of product from 3E and 2nd and 1st Ed. but this time around, this leaves me feeling very frustrated. New rangers? Cool. Paladin summoning a mount? Rule 0. What happens to that nice summoned mount when the paladin comes up against a Blackguard or something with Magic Circle against Evil? Can the paladin's mount now be dispelled? Or what happens when the PCs are on a journey through a desert or something, and the duration of the summoning wears out? The paladin gets dumped on his saintly posterior in the sand and now has to double up with a companion or walk. Nerfed spell durations? Rule 0. This is D&D, a roleplaying game, not a tactical war simulation. I have a hard enough time keeping spellcasters alive in the game without making them weaker. Stronger fiends? Good. New polymorph other? Bad, bad, bad. Rule 0. As a DM I didn't let that spell get abused....in fact, few enough of my players used it as is....the changes make it weaker. *Why* cannot the spell be used to turn a fighter into a tiger or cow or, heck, a satyr? Multiclassing XP restrictions on prestige classes? Rule 0. Getting rid of save or die spells? Or changing hold person so that victims now get a save every round? Yet another spell that's useless now. 3rd level, and it *may* get ONE opponent for one or two rounds. The save DCs are low enough that I find my players rarely fail their saves as it is. And that's with the standard 4d6 drop lowest for ability scores, and low amounts of magic items...much lower than the standard. My group's actually walking through the door, so this post will have to end, but all 6 of us are pretty miffed by the situation. What is most aggravating is that it's very smart marketing by WotC. Many people will buy the books if only to understand the changes and have compatibility with new products coming out And they'll get to look at the figures, realize they sold well and figure "these sops will buy anything we throw at them, let's get them a new edition in two years". At this point I don't honestly know what we'll do. I can easily buy them, but I don't want to, for fear that the bean counters will see it as a sign of one more fanboy supporting a move like this. There was so much they could have done if they wanted to generate revenue....but this is not appreciated. This post is not based on one reading of Monte's review, but from his review, reading the previews on the WotC website, the lists of changes on EN World and the WotC message boards, and experiencing the slowly growing anger and disappointment in many of the changes. Sincerely, A very disappointed DM (and customer) [/QUOTE]
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