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Review of Monte's 3.5 Review...
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<blockquote data-quote="Destil" data-source="post: 1001500" data-attributes="member: 1980"><p>So, what you're saying is basicly it's not a big change <strong>if</strong> you don't change it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p> I agree, but one thing I remember hearing about 3E was that the changes to language were intended to better fit how people accualy used game terms (+1 longsword vs longsword +1). And Monster Summoning I vs Summon Monster I is hardly anything you'll need to worry about figuring out in about two seconds, even if you never played D&D before (note that Monster Summoning I is Summon Monster III in 3E, though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) But are improved and greater invisibility the same spell? Would I know if I never played before? I'm guessing no. And that's a bad thing.</p><p></p><p> There's a significant diffrence between "Hey, look... Gerater Spell Focus, what's that?" And "Improved Sunder? Huh? Do I need to already have Sunder for that?" Re-naming old feats and abilities is a big change, and while the revison may be more internally consistant it's also more confusing for an existing player.</p><p></p><p> And now it's just as broken. No one should <strong>ever</strong> cast these spells now. The're useless, because with such short durations and minor benifits the're not worth casting. Very low duration spells are only useful when they grant major benifits, because they take a standard action to cast. And it's often not worth casting them instead of just using a web.</p><p></p><p>In 3E you get the choice of using a spell and being subject to dispell or paying for an item. I'll concead that empower was broken with these because you could get better than the +6 an item could give you, but a much better fix would have been making the spell non-empowerable. If they had given +2 at 3rd-5th level, +4 at 6th-8th level and +6 at 9th+ with the old to fix empowering they would still be fine. I also don't buy the "if it's always used it's broken" logic, myself.. though that's it's own topic.</p><p></p><p> At least rays <strong>are</strong> represented. As opposed my beloved energy missiles (<strong>both</strong> of them). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I'll agree here, though. I have no problems with rounding out spell schools/levels/types and new spells being added.</p></blockquote><p></p>
[QUOTE="Destil, post: 1001500, member: 1980"] So, what you're saying is basicly it's not a big change [b]if[/b] you don't change it? :confused: I agree, but one thing I remember hearing about 3E was that the changes to language were intended to better fit how people accualy used game terms (+1 longsword vs longsword +1). And Monster Summoning I vs Summon Monster I is hardly anything you'll need to worry about figuring out in about two seconds, even if you never played D&D before (note that Monster Summoning I is Summon Monster III in 3E, though ;)) But are improved and greater invisibility the same spell? Would I know if I never played before? I'm guessing no. And that's a bad thing. There's a significant diffrence between "Hey, look... Gerater Spell Focus, what's that?" And "Improved Sunder? Huh? Do I need to already have Sunder for that?" Re-naming old feats and abilities is a big change, and while the revison may be more internally consistant it's also more confusing for an existing player. And now it's just as broken. No one should [b]ever[/b] cast these spells now. The're useless, because with such short durations and minor benifits the're not worth casting. Very low duration spells are only useful when they grant major benifits, because they take a standard action to cast. And it's often not worth casting them instead of just using a web. In 3E you get the choice of using a spell and being subject to dispell or paying for an item. I'll concead that empower was broken with these because you could get better than the +6 an item could give you, but a much better fix would have been making the spell non-empowerable. If they had given +2 at 3rd-5th level, +4 at 6th-8th level and +6 at 9th+ with the old to fix empowering they would still be fine. I also don't buy the "if it's always used it's broken" logic, myself.. though that's it's own topic. At least rays [b]are[/b] represented. As opposed my beloved energy missiles ([b]both[/b] of them). ;) I'll agree here, though. I have no problems with rounding out spell schools/levels/types and new spells being added. [/QUOTE]
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