Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Review of New Players Handbook Posted at Acts of Geek...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bumamgar" data-source="post: 6353864" data-attributes="member: 38648"><p>First off, as a GM, after the Player described their actions, I would ask some clarifying questions to ensure that the Player's idea of the scene matched mine.</p><p></p><p>GM: Is your goal to attempt to maintain cover against as many goblins as possible, or to move into the room as far as possible? Keep in mind that due to the way the goblins are spread out, the closer you get, the more likely that some of the goblins will be able to see around the pillar, reducing your cover.</p><p></p><p>Second, Theater of the Mind style play is imprecise. There is an agreement, at least within my group, that we are specifically avoiding fiddly details of positioning and going for a more 'fast and loose' interpretation of the scene that ultimately depends on the GMs fairness and overall judgement. In other words, my players generally describe their actions with intent rather than specifics, and I respond with results.</p><p></p><p>For example:</p><p></p><p>GM: You are at the entrance to a large hall, 70' long and 30' wide, with two rows of pillars dividing the width of the room into thirds. The pillars are about 10' apart. A group of goblins - a dozen or so - is gathered at the rear of the hall, arranged in a semi-circle facing the entrance.</p><p></p><p>Player: I'd like to try and move into the room as far as possible, hiding behind pillars, while still maintaining cover from as many goblins as possible.</p><p></p><p>GM: You are able to move in 20', past the first row of pillars, before you realize that going any further would reduce your cover with regards to the goblins on the edge of the semi-circle. If you stop here, you'll still have cover from all the goblins, but be 50' away, or you can move up another 10' to the next row of pillars. If you do, you will maintain cover with 8 of the goblins, but against 4 of them, you'll only have partial cover. What would you like to do?</p><p></p><p>It's all about having a shared dialog, but with an agreement that what the GM states is the actual scene. This does occasionally require clarifying discussion, and even the odd take back from time to time, but generally those are pretty rare and I've learned to preempt that quite a bit with clarifying statements coupled with an 'are you sure?'...</p><p></p><p>Player: I'd like to run up to the goblins and attack with my longsword!</p><p></p><p>GM: As you prepare to run in, you notice that, due to their positioning, it would be very easy for the goblins to encircle you. Are you sure that you want to rush right up to them?</p></blockquote><p></p>
[QUOTE="Bumamgar, post: 6353864, member: 38648"] First off, as a GM, after the Player described their actions, I would ask some clarifying questions to ensure that the Player's idea of the scene matched mine. GM: Is your goal to attempt to maintain cover against as many goblins as possible, or to move into the room as far as possible? Keep in mind that due to the way the goblins are spread out, the closer you get, the more likely that some of the goblins will be able to see around the pillar, reducing your cover. Second, Theater of the Mind style play is imprecise. There is an agreement, at least within my group, that we are specifically avoiding fiddly details of positioning and going for a more 'fast and loose' interpretation of the scene that ultimately depends on the GMs fairness and overall judgement. In other words, my players generally describe their actions with intent rather than specifics, and I respond with results. For example: GM: You are at the entrance to a large hall, 70' long and 30' wide, with two rows of pillars dividing the width of the room into thirds. The pillars are about 10' apart. A group of goblins - a dozen or so - is gathered at the rear of the hall, arranged in a semi-circle facing the entrance. Player: I'd like to try and move into the room as far as possible, hiding behind pillars, while still maintaining cover from as many goblins as possible. GM: You are able to move in 20', past the first row of pillars, before you realize that going any further would reduce your cover with regards to the goblins on the edge of the semi-circle. If you stop here, you'll still have cover from all the goblins, but be 50' away, or you can move up another 10' to the next row of pillars. If you do, you will maintain cover with 8 of the goblins, but against 4 of them, you'll only have partial cover. What would you like to do? It's all about having a shared dialog, but with an agreement that what the GM states is the actual scene. This does occasionally require clarifying discussion, and even the odd take back from time to time, but generally those are pretty rare and I've learned to preempt that quite a bit with clarifying statements coupled with an 'are you sure?'... Player: I'd like to run up to the goblins and attack with my longsword! GM: As you prepare to run in, you notice that, due to their positioning, it would be very easy for the goblins to encircle you. Are you sure that you want to rush right up to them? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Review of New Players Handbook Posted at Acts of Geek...
Top