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Review of New Players Handbook Posted at Acts of Geek...
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<blockquote data-quote="variant" data-source="post: 6353900" data-attributes="member: 41293"><p>I've had no problems when I've DMed and with the number of DMs I've played with.</p><p></p><p></p><p></p><p>First I would always recommend players to ask questions for more details that would pertain to what they have in mind and be forthright with what their character does and his intentions/objectives. "I watch closely, what are they doing?" "Are any goblins watching the door?" "Can I get close enough without getting in their reach?" "I want to toss this item in the midst of them without them seeing me." </p><p></p><p>Second recommendation is for the DM to explain details that may hamper their actions before they take them and ask questions in return if there isn't enough information provided by the players. "What's your objective?" If there are going to be obvious difficulties in their actions, I tell them straight out. "The pillars are wide enough for one person at a time to hide behind. The shadows on the right side aren't as dark as the left, but there are more goblins facing towards the left." </p><p></p><p>Thirdly, whether they ask questions or not, that is going to be some kind of stealth check against perception based on their choices and the circumstances of the encounter. </p><p></p><p>Fourth. Give them a chance via their skills to notice certain things that may help them out, even if they don't ask for details. </p><p></p><p></p><p></p><p>I would take the players at their word that they wanted to move as far into the room as they can while staying out of reach. If they couldn't, I would tell them unless there are specific reasons why I wouldn't (ie Just rolled a 1 on a Wisdom check and they don't notice that the pillars in the room actually grow thinner as they get further into the room). </p><p></p><p>It needs to be understood that a character cannot have a battle awareness to always anticipate whether their planned action can be accomplished or done. Just as in real life a character doesn't have the ability to see the entire field of view from above. They are limited to their perspective.</p><p></p><p>Players need to go with the flow just as DMs need to go with the flow.</p></blockquote><p></p>
[QUOTE="variant, post: 6353900, member: 41293"] I've had no problems when I've DMed and with the number of DMs I've played with. First I would always recommend players to ask questions for more details that would pertain to what they have in mind and be forthright with what their character does and his intentions/objectives. "I watch closely, what are they doing?" "Are any goblins watching the door?" "Can I get close enough without getting in their reach?" "I want to toss this item in the midst of them without them seeing me." Second recommendation is for the DM to explain details that may hamper their actions before they take them and ask questions in return if there isn't enough information provided by the players. "What's your objective?" If there are going to be obvious difficulties in their actions, I tell them straight out. "The pillars are wide enough for one person at a time to hide behind. The shadows on the right side aren't as dark as the left, but there are more goblins facing towards the left." Thirdly, whether they ask questions or not, that is going to be some kind of stealth check against perception based on their choices and the circumstances of the encounter. Fourth. Give them a chance via their skills to notice certain things that may help them out, even if they don't ask for details. I would take the players at their word that they wanted to move as far into the room as they can while staying out of reach. If they couldn't, I would tell them unless there are specific reasons why I wouldn't (ie Just rolled a 1 on a Wisdom check and they don't notice that the pillars in the room actually grow thinner as they get further into the room). It needs to be understood that a character cannot have a battle awareness to always anticipate whether their planned action can be accomplished or done. Just as in real life a character doesn't have the ability to see the entire field of view from above. They are limited to their perspective. Players need to go with the flow just as DMs need to go with the flow. [/QUOTE]
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