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Review of New Players Handbook Posted at Acts of Geek...
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<blockquote data-quote="drjones" data-source="post: 6353966" data-attributes="member: 62944"><p>This totally, my group started out playing D&D minis and are very tactical players. BUT if you want to have more than one fight in a 4 hour session you can't be obsessing over every square of movement when the upshot of the whole thing is "Fighter swings sword, goblin dies".</p><p></p><p>So what I am doing is 90% ToTM. Range is pretty inconsequential, you are in melee or not, if not you are 30 feet or 60 or something. If you want to move behind the bad guy or leap over the crates hes hiding behind or something just say that is what you are doing and I will let you know if it's possible (it usually is). In this way most fights (which are more about attrition and quick bursts of action) go by in 10-15 min or occasionally one round. Big set-piece fights against BBGs or with a lot of environmental effects and numerous monsters, those we can bust out the grid for so the tacticians get a chance to do their thing now and then.</p><p></p><p>You CAN do both. So far my group loves it.</p></blockquote><p></p>
[QUOTE="drjones, post: 6353966, member: 62944"] This totally, my group started out playing D&D minis and are very tactical players. BUT if you want to have more than one fight in a 4 hour session you can't be obsessing over every square of movement when the upshot of the whole thing is "Fighter swings sword, goblin dies". So what I am doing is 90% ToTM. Range is pretty inconsequential, you are in melee or not, if not you are 30 feet or 60 or something. If you want to move behind the bad guy or leap over the crates hes hiding behind or something just say that is what you are doing and I will let you know if it's possible (it usually is). In this way most fights (which are more about attrition and quick bursts of action) go by in 10-15 min or occasionally one round. Big set-piece fights against BBGs or with a lot of environmental effects and numerous monsters, those we can bust out the grid for so the tacticians get a chance to do their thing now and then. You CAN do both. So far my group loves it. [/QUOTE]
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