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Review of Paleomythic, RPG of Stone and Sorcery
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<blockquote data-quote="Lancelot" data-source="post: 7946414" data-attributes="member: 30022"><p>Picked up a copy on a whim, and didn't regret it. The two things that impressed me most about Paleomythic are...</p><p></p><p>1) The production quality. The artwork is stunning; full-color, evocative of the setting, and every piece as good as the cover or example included in the article. This is Tier 1 art, which is unsurprising given Osprey's normal standards in that area for their hundreds (thousands?) of military-related books. It's a beautifully-bound hardback with quality paper. And the size of the book makes it perfect for reading-for-pleasure. It's a 200+ page book, but the folio size makes it seem deceptively compact. Great for reading on the bus or in the park.</p><p></p><p>2) The self-contained nature. Paleomythic is a PH with multiple classes and sub-classes and "feats"... and a combat/adventuring system for DMs... and a campaign setting... and a huge list of gear with a basic crafting system... and a rich pantheon... and tables to build your own settlements and NPCs... and a description of a Shadowfell-like alternate dimension... and a full bestiary... and an introductory module... and an appendix for adapting to other settings (more "real world", more "fantastic", more "bronze age"). Romance of the Perilous Lands (book 2 in the Osprey series) is also quite nice, but doesn't feature an introductory module or crafting system or build-your-own tables. It <em>does</em> have a more fleshed-out magic system and bestiary (and is more "crunchy" in general), but Paleomythic simply has a little bit of everything.</p><p></p><p>As a matter of interest, the book very much reminds me of the CRPG/Survival game called <em>Conan: Exiles</em>. It gives the sense of starting out with a loincloth, and gathering wood and flint to make spears. Traveling to remote settlements, while avoiding attacks from crocodiles, hyenas and cannibals. Finding mysterious sites where cultists of barbaric deities conduct human sacrifices in their name. Inhaling strange herbs and finding yourself dreamwalking amidst ancestral spirits. Even the description of the campaign setting (Mu) is similar to the layout of <em>Conan: Exiles</em> - frozen wastes to the north, deserts to the south, hills and forests to the west, steaming swamps to the east. There are elements of Paleomythic which would better model some of Conan's stories than the actual Conan RPG from Modiphius, IMHO.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 7946414, member: 30022"] Picked up a copy on a whim, and didn't regret it. The two things that impressed me most about Paleomythic are... 1) The production quality. The artwork is stunning; full-color, evocative of the setting, and every piece as good as the cover or example included in the article. This is Tier 1 art, which is unsurprising given Osprey's normal standards in that area for their hundreds (thousands?) of military-related books. It's a beautifully-bound hardback with quality paper. And the size of the book makes it perfect for reading-for-pleasure. It's a 200+ page book, but the folio size makes it seem deceptively compact. Great for reading on the bus or in the park. 2) The self-contained nature. Paleomythic is a PH with multiple classes and sub-classes and "feats"... and a combat/adventuring system for DMs... and a campaign setting... and a huge list of gear with a basic crafting system... and a rich pantheon... and tables to build your own settlements and NPCs... and a description of a Shadowfell-like alternate dimension... and a full bestiary... and an introductory module... and an appendix for adapting to other settings (more "real world", more "fantastic", more "bronze age"). Romance of the Perilous Lands (book 2 in the Osprey series) is also quite nice, but doesn't feature an introductory module or crafting system or build-your-own tables. It [I]does[/I] have a more fleshed-out magic system and bestiary (and is more "crunchy" in general), but Paleomythic simply has a little bit of everything. As a matter of interest, the book very much reminds me of the CRPG/Survival game called [I]Conan: Exiles[/I]. It gives the sense of starting out with a loincloth, and gathering wood and flint to make spears. Traveling to remote settlements, while avoiding attacks from crocodiles, hyenas and cannibals. Finding mysterious sites where cultists of barbaric deities conduct human sacrifices in their name. Inhaling strange herbs and finding yourself dreamwalking amidst ancestral spirits. Even the description of the campaign setting (Mu) is similar to the layout of [I]Conan: Exiles[/I] - frozen wastes to the north, deserts to the south, hills and forests to the west, steaming swamps to the east. There are elements of Paleomythic which would better model some of Conan's stories than the actual Conan RPG from Modiphius, IMHO. [/QUOTE]
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