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Review of ParaSpace Role-Playing System
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<blockquote data-quote="Haltherrion" data-source="post: 5590143" data-attributes="member: 18253"><p>Thanks for the review Neuroglyph and thanks for the ruleset, Daran.</p><p> </p><p>The short version does present a reasonably intriguing system although with a new ruleset, half the battle is a good, playable set of rules, and the other half is the supporting content that even in a setting-free system can be massive: skills, spells, gear, etc. The 60 pager doesn't really give me the feel for whether it is fleshed out enough to be playable. While I could always add more skills, gear or spell, I would rather the system have most of what I need defined.</p><p> </p><p>Turning to the book design- you have a lot of abbreviations. You should use the full name with abbreviation in parentheses where possible. For instance, the attribute tables at the beginning have plenty of room in the table header to give the full attribute name and the abbreviation. As for the artwork, it looks fine to me. The pdf was actually pretty colorful and readable.</p><p> </p><p>To summarize, looking at both the review (more on that below), and the 60 pager, it strikes me as a system that may have not gone through much play testing yet and probably needs a fair amount of tweaking but does look promising. Given the cost and the weight of the rule system, I personally would be inclined to wait until there is more word of mouth on the system before looking further into it. Just trying to be honest, Daran.</p><p> </p><p>Now, to review the review <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p>This review struck me as very unsatisfactory. While it does seem the system may need some more work, I'm left with the impression that the reviewer let too many personal petpeeves into the review and probably judged the system harder than it deserved. While some of the critique seemed on target, other critigue felt more like the feedback one game designer might give to another.</p><p> </p><p>I didn't spend a lot of time on the 60 pager and have not seen the full pdf. It may in fact be a very weak system but the nature of the review is such that I have a hard time assessing whether the game is really a "2.5 to 3" with potential for more with a new edition or really the 1.5 or so it was given.</p><p> </p><p>The artwork seemed above average for someone attempting to solo publish something of this type (I've seen a lot worse, even through AD&D). On par with professionally published rulesets? Of course not but not a detraction.</p><p> </p><p>The knocks on not having a setting? That seems just weird to me. I guess I'm not afraid to do my own settings but between being able to retarget a published setting to a new rule set or creating your own, I don't see the issue with this book not including setting. In fact, I would question the wisdom of a generic rule set trying to include a setting. As the review notes, these rules will appeal to experienced refs who will use it to run a wide range of games that one published setting could not begin to cover.</p><p> </p><p>Similarly, while it is true most gamemasters approaching this rule set will not be neophytes, the "guide to GM'ing" section is standard for rule books. I think all seasoned referees are pretty proficient at skipping such sections without thinking ill of the rest of the material presented.</p><p> </p><p>Just some feedback for the both of you.</p><p> </p><p>Cheers</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5590143, member: 18253"] Thanks for the review Neuroglyph and thanks for the ruleset, Daran. The short version does present a reasonably intriguing system although with a new ruleset, half the battle is a good, playable set of rules, and the other half is the supporting content that even in a setting-free system can be massive: skills, spells, gear, etc. The 60 pager doesn't really give me the feel for whether it is fleshed out enough to be playable. While I could always add more skills, gear or spell, I would rather the system have most of what I need defined. Turning to the book design- you have a lot of abbreviations. You should use the full name with abbreviation in parentheses where possible. For instance, the attribute tables at the beginning have plenty of room in the table header to give the full attribute name and the abbreviation. As for the artwork, it looks fine to me. The pdf was actually pretty colorful and readable. To summarize, looking at both the review (more on that below), and the 60 pager, it strikes me as a system that may have not gone through much play testing yet and probably needs a fair amount of tweaking but does look promising. Given the cost and the weight of the rule system, I personally would be inclined to wait until there is more word of mouth on the system before looking further into it. Just trying to be honest, Daran. Now, to review the review :) This review struck me as very unsatisfactory. While it does seem the system may need some more work, I'm left with the impression that the reviewer let too many personal petpeeves into the review and probably judged the system harder than it deserved. While some of the critique seemed on target, other critigue felt more like the feedback one game designer might give to another. I didn't spend a lot of time on the 60 pager and have not seen the full pdf. It may in fact be a very weak system but the nature of the review is such that I have a hard time assessing whether the game is really a "2.5 to 3" with potential for more with a new edition or really the 1.5 or so it was given. The artwork seemed above average for someone attempting to solo publish something of this type (I've seen a lot worse, even through AD&D). On par with professionally published rulesets? Of course not but not a detraction. The knocks on not having a setting? That seems just weird to me. I guess I'm not afraid to do my own settings but between being able to retarget a published setting to a new rule set or creating your own, I don't see the issue with this book not including setting. In fact, I would question the wisdom of a generic rule set trying to include a setting. As the review notes, these rules will appeal to experienced refs who will use it to run a wide range of games that one published setting could not begin to cover. Similarly, while it is true most gamemasters approaching this rule set will not be neophytes, the "guide to GM'ing" section is standard for rule books. I think all seasoned referees are pretty proficient at skipping such sections without thinking ill of the rest of the material presented. Just some feedback for the both of you. Cheers [/QUOTE]
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