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Review of Pathfinder Adventure Path #158: Sixty Feet Under
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<blockquote data-quote="Ixal" data-source="post: 8388689" data-attributes="member: 7030132"><p>There is a difference between police executing people and them being able to charge in, throw fireballs and swing two handed axes and otherwise not needing to take care to take people alive because for some unexplained reason no one dies.</p><p>There are specific weapons that deal nonlethal damage and you can take a -2 to attacks to deal nonlethal damage. So options were already there but for some reason they were not enough to Paizo even though it is, in my opinion, more interesting from a RPG point of view if the players need to decide to go nonlethal and accept a penalty for that in the form of weaker weapons or attack penalty or to go lethal.</p><p>But Paizo was afraid to even have this option in the game. And it looks like this option was not planned but was added later as the players guide gives you more options for nonlethal weapons which are not needed because of this rule.</p><p></p><p>I agree with the tonal issue you mentioned (I assumed you meant something differently). The recent Paizo APs often have this issue that they present a uncommon, specific scenario, police, circus members, space truckers, but in the end don't play any differently and expect the players to dungeon crawl.</p></blockquote><p></p>
[QUOTE="Ixal, post: 8388689, member: 7030132"] There is a difference between police executing people and them being able to charge in, throw fireballs and swing two handed axes and otherwise not needing to take care to take people alive because for some unexplained reason no one dies. There are specific weapons that deal nonlethal damage and you can take a -2 to attacks to deal nonlethal damage. So options were already there but for some reason they were not enough to Paizo even though it is, in my opinion, more interesting from a RPG point of view if the players need to decide to go nonlethal and accept a penalty for that in the form of weaker weapons or attack penalty or to go lethal. But Paizo was afraid to even have this option in the game. And it looks like this option was not planned but was added later as the players guide gives you more options for nonlethal weapons which are not needed because of this rule. I agree with the tonal issue you mentioned (I assumed you meant something differently). The recent Paizo APs often have this issue that they present a uncommon, specific scenario, police, circus members, space truckers, but in the end don't play any differently and expect the players to dungeon crawl. [/QUOTE]
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Review of Pathfinder Adventure Path #158: Sixty Feet Under
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