Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
review of The Bonegarden (by Necromancer Games 2004)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Treebore" data-source="post: 6057774" data-attributes="member: 10177"><p>I found the module pretty easy to run. I did change the encounter frequency to once per hour, no roll, it was going to happen, unless the party was, or did, do something to make themselves unable to be encountered, such as invisibility to undead, and I think I allowed Rope Trip to work too.</p><p></p><p>As for the monsters, I didn't like them being back the next day either, so I changed it to taking 7 days to come back. Plus it kind of creaped my players out when I would tell them how every time they went past a previous encounter area how the bones/pieces/parts were not in the same positions, or how burnt remians had bubble like things growing in them. Things meant to let them know these creatures were not gone for good, but also ended up making them feel "creeped out".</p><p></p><p>As for the lack of detail on the Spaceship, I do the same thing for this that I did for Barrier Peaks, I selected a ship from my Traveller library and used that map.</p><p></p><p>I own Tome of Horrors 1 to 3, so that wasn't an issue for me. Switching out monsters you don't have with monsters you do shouldn't be much of an issue, unless you own only one or two monster books. Then you will either have to write up your own, repeat monsters more often, or just have fewer over all encounters.</p><p></p><p>As for the Dreadium, I had it be like a potion of Heroism for undead creatures. It helped things in the under city make more sense for me. My group barely even dealt with it, so it didn't play a big role anyways.</p><p></p><p>Hope this helps make things a little easier for anyone who decides to give this module a try. I found it to be a great adventure and will use it again some day.</p></blockquote><p></p>
[QUOTE="Treebore, post: 6057774, member: 10177"] I found the module pretty easy to run. I did change the encounter frequency to once per hour, no roll, it was going to happen, unless the party was, or did, do something to make themselves unable to be encountered, such as invisibility to undead, and I think I allowed Rope Trip to work too. As for the monsters, I didn't like them being back the next day either, so I changed it to taking 7 days to come back. Plus it kind of creaped my players out when I would tell them how every time they went past a previous encounter area how the bones/pieces/parts were not in the same positions, or how burnt remians had bubble like things growing in them. Things meant to let them know these creatures were not gone for good, but also ended up making them feel "creeped out". As for the lack of detail on the Spaceship, I do the same thing for this that I did for Barrier Peaks, I selected a ship from my Traveller library and used that map. I own Tome of Horrors 1 to 3, so that wasn't an issue for me. Switching out monsters you don't have with monsters you do shouldn't be much of an issue, unless you own only one or two monster books. Then you will either have to write up your own, repeat monsters more often, or just have fewer over all encounters. As for the Dreadium, I had it be like a potion of Heroism for undead creatures. It helped things in the under city make more sense for me. My group barely even dealt with it, so it didn't play a big role anyways. Hope this helps make things a little easier for anyone who decides to give this module a try. I found it to be a great adventure and will use it again some day. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
review of The Bonegarden (by Necromancer Games 2004)
Top