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Review of the Eclipse Phase RPG - Go fork yourself!
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<blockquote data-quote="Iron Sky" data-source="post: 5764168" data-attributes="member: 60965"><p>For character creation, we had a separate character-creation "session" for each player. I'll post the first now: my roommate's. He really found the idea of people who had digitally emigrated into orbital data farms to escape the Fall fascinating so he wanted to make one of those characters.</p><p></p><p>He decided his character was a Bulgarian MMA fighter who was a dying breed of "pure" unaugmented fighters who were against the "inhumanism" that technology was creating. When a five-story war machine enveloped in a cloud of hostile TITAN nanites was walking down the block disassembling people at the molecular level and/or force-uploading them before his very eyes, he changed his mind and Ego-jumped the next transmission off-world.</p><p></p><p>Originally, he wanted to start the game as an Infomorph, but I explained that most new Morphless Egos were somewhere between slaves and indentured servants. He decided instead that he'd been forced to 'operate' a pleasure pod in a brothel by the Night Cartel (read: space mafia) for several years and though he hated his pod, his job, and the Cartel, decided the only way out was up and worked his way up to being the mistress (yes, male character inside a female body) of a brothel. His labors were recognized and he acquired a Sylph (Biomorphs specifically bio-engineered for super-hotness), was appointed the mistress of the brothel, and promptly began planning his escape from the Cartel and their home asteroid-belt habitat of New Sicily.</p><p></p><p>Mechanically, his character had the Re-instantiated Background and the Criminal Faction with motivations of Personal Development+, Thrill Seeking+, and Revenge+.</p><p></p><p>Skill-wise, he was split between being a close-combatant (his pre-Fall occupation) and a social/face character (his forced post-Fall profession). He divided his 400 Active-skill Character Points(CPs) roughly evenly between the two. With the modifiers from his Morph, this left him as an decently capable (though poorly-equipped) combatant and a phenomenal social character (some social skills in the 80-90 range with conditional modifiers from his Morph's looks and tailored pheromones).</p><p></p><p>His 300 Knowledge-skill CPs went into Profession: Criminal Business, Profession: MMA Fighter, Knowledge: Pre-fall Sport, Language: Russion, Language: English, and a few other miscellaneous interests and arts.</p><p></p><p>Of his last 300 CP, 40 CP went to buying his Sylph Morph (Morphs cost between 0 and 100 CP at character creation), 150 or so CP went to raising Attributes and Moxie(Fate/Luck), the rest went into a couple Specializations, raising a few more skills, and buying a few starting credits since Re-instantiated characters start out broke.</p><p></p><p>He was getting a bit burned out on character creation at this point - the above with brainstorming, back-story, looking stuff up in an unfamiliar PDF, and whatnot took several hours - so he didn't bother with much gear (a pistol and some clothes) or Positive/Negative traits.</p><p></p><p>Lastly, he named his AI muse(helper AI that filters the Mesh and local AR to keep things manageable), Boris, and came up with his own private name, Ruskov, and the name he's known by (for now), Lady Lillian.</p><p></p><p>The next player went in a completely different direction...</p><p></p><p></p><p></p><p>I definitely experienced the mind-bending bits. Fortunately, reading it was spread out over a couple days, interspersed with discussions w/ my roommate about some of the concepts so I had time to let it sink in a bit - at least enough so that the players didn't have to think about it too much.</p><p></p><p>As for the Rep thing, it seems like the default would make it almost trivially easy to have your character start as a paragon in two or three system-wide organizations from the get go (RP-wise). Mechanics-wise, the 'cooldowns' on calling in favors seem fairly balanced but I haven't had too much of a chance to see it in play - the PCs didn't call in their first one until late in the session. Maybe in the future I'll waive our house rule.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5764168, member: 60965"] For character creation, we had a separate character-creation "session" for each player. I'll post the first now: my roommate's. He really found the idea of people who had digitally emigrated into orbital data farms to escape the Fall fascinating so he wanted to make one of those characters. He decided his character was a Bulgarian MMA fighter who was a dying breed of "pure" unaugmented fighters who were against the "inhumanism" that technology was creating. When a five-story war machine enveloped in a cloud of hostile TITAN nanites was walking down the block disassembling people at the molecular level and/or force-uploading them before his very eyes, he changed his mind and Ego-jumped the next transmission off-world. Originally, he wanted to start the game as an Infomorph, but I explained that most new Morphless Egos were somewhere between slaves and indentured servants. He decided instead that he'd been forced to 'operate' a pleasure pod in a brothel by the Night Cartel (read: space mafia) for several years and though he hated his pod, his job, and the Cartel, decided the only way out was up and worked his way up to being the mistress (yes, male character inside a female body) of a brothel. His labors were recognized and he acquired a Sylph (Biomorphs specifically bio-engineered for super-hotness), was appointed the mistress of the brothel, and promptly began planning his escape from the Cartel and their home asteroid-belt habitat of New Sicily. Mechanically, his character had the Re-instantiated Background and the Criminal Faction with motivations of Personal Development+, Thrill Seeking+, and Revenge+. Skill-wise, he was split between being a close-combatant (his pre-Fall occupation) and a social/face character (his forced post-Fall profession). He divided his 400 Active-skill Character Points(CPs) roughly evenly between the two. With the modifiers from his Morph, this left him as an decently capable (though poorly-equipped) combatant and a phenomenal social character (some social skills in the 80-90 range with conditional modifiers from his Morph's looks and tailored pheromones). His 300 Knowledge-skill CPs went into Profession: Criminal Business, Profession: MMA Fighter, Knowledge: Pre-fall Sport, Language: Russion, Language: English, and a few other miscellaneous interests and arts. Of his last 300 CP, 40 CP went to buying his Sylph Morph (Morphs cost between 0 and 100 CP at character creation), 150 or so CP went to raising Attributes and Moxie(Fate/Luck), the rest went into a couple Specializations, raising a few more skills, and buying a few starting credits since Re-instantiated characters start out broke. He was getting a bit burned out on character creation at this point - the above with brainstorming, back-story, looking stuff up in an unfamiliar PDF, and whatnot took several hours - so he didn't bother with much gear (a pistol and some clothes) or Positive/Negative traits. Lastly, he named his AI muse(helper AI that filters the Mesh and local AR to keep things manageable), Boris, and came up with his own private name, Ruskov, and the name he's known by (for now), Lady Lillian. The next player went in a completely different direction... I definitely experienced the mind-bending bits. Fortunately, reading it was spread out over a couple days, interspersed with discussions w/ my roommate about some of the concepts so I had time to let it sink in a bit - at least enough so that the players didn't have to think about it too much. As for the Rep thing, it seems like the default would make it almost trivially easy to have your character start as a paragon in two or three system-wide organizations from the get go (RP-wise). Mechanics-wise, the 'cooldowns' on calling in favors seem fairly balanced but I haven't had too much of a chance to see it in play - the PCs didn't call in their first one until late in the session. Maybe in the future I'll waive our house rule. [/QUOTE]
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