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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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Review of THE HERMIT Module
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<blockquote data-quote="Inzae" data-source="post: 448626" data-attributes="member: 4600"><p><strong>Please please please Joe</strong></p><p></p><p>PLease no CC discussion please please please.</p><p></p><p>CC was all our fault. Gary's original intent, I believe - though Gary can speak for himself much better than I - was a generic roleplaying supplement describing the world of thieves as it actually existed. This was to be used as a template for characters wishing some honest to goodness information about how things work out there in the real world and not just in our heads.</p><p></p><p>We marketed and set it up wrong. As with the upcoming World Builders Guide and the Gyagaxian Fantasy series there is a serious marketing dilemna. If we market it and set it up as generic we kill some d20 purchasers, if we set it too much d20 we kill the generic market. Then we gotta figure which is the larger market. Anyway, seems we made all the wrong decisions on the CC.</p><p></p><p>On the CC though, outside of its d20 mechanics and formatting, I have to say I stand behind that material 100%. That is awesome roe playing material to work with - I think so anyway. It even has value outside of the game community because Gary's research on the Cant and the Thieve's guilds. This is really good information and properly formatted, addressed and discussed/analyzed would be a widely valuable academic text.</p><p></p><p>Anyway, I am going on too long. As for the Hermit, the adventure itself is really interesting and has some really cool things in it so is probably worth a gander while your whiling away time at the store. LOL</p><p></p><p>woops gotta go!!!</p><p></p><p>Davis</p></blockquote><p></p>
[QUOTE="Inzae, post: 448626, member: 4600"] [b]Please please please Joe[/b] PLease no CC discussion please please please. CC was all our fault. Gary's original intent, I believe - though Gary can speak for himself much better than I - was a generic roleplaying supplement describing the world of thieves as it actually existed. This was to be used as a template for characters wishing some honest to goodness information about how things work out there in the real world and not just in our heads. We marketed and set it up wrong. As with the upcoming World Builders Guide and the Gyagaxian Fantasy series there is a serious marketing dilemna. If we market it and set it up as generic we kill some d20 purchasers, if we set it too much d20 we kill the generic market. Then we gotta figure which is the larger market. Anyway, seems we made all the wrong decisions on the CC. On the CC though, outside of its d20 mechanics and formatting, I have to say I stand behind that material 100%. That is awesome roe playing material to work with - I think so anyway. It even has value outside of the game community because Gary's research on the Cant and the Thieve's guilds. This is really good information and properly formatted, addressed and discussed/analyzed would be a widely valuable academic text. Anyway, I am going on too long. As for the Hermit, the adventure itself is really interesting and has some really cool things in it so is probably worth a gander while your whiling away time at the store. LOL woops gotta go!!! Davis [/QUOTE]
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Review of THE HERMIT Module
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