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Review of THE HERMIT Module
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<blockquote data-quote="Col_Pladoh" data-source="post: 449095" data-attributes="member: 796"><p>At last the dawn<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Your use of "generic" threw me. You employ it in a narrower sense than I am used to, but it is apt once I have understood how it is applied.</p><p></p><p>Am I then correct in assuming that the major value you find in a madule is its new material content, game or setting specific? While there are some number of new D20 critters and magic items added in THE HERMIT, it isn't focused on a particular setting and isn't aimed at any innovations in any game system, 3E or LA. It is just an adventure I hope a lot of other gamers will have fun with, as I did<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>At one time I made considerable effort to include much of that sort of thing in my work. At this point I have aimed more at the adventure proper, less at anything new not absolutely needed for the adventure. I understand your viewpoint, if I have come close to it, for in writing a sourcebook for the LEJENDARY EARTH World Setting, revealinl much and leaving lost of questions unanswered, places of mystery, I tossed in a great mesa-like plateau in the middle of the barren area, and then treated it separately in another sourcebook, adding thereafter a long and harrowing adventure portion set thereon so as to round out the whole and reveal more details of the history of the area. Those works are still awaiting production, likely come sometime in 2003.</p><p></p><p>Cheers,</p><p>Gary</p></blockquote><p></p>
[QUOTE="Col_Pladoh, post: 449095, member: 796"] At last the dawn:) Your use of "generic" threw me. You employ it in a narrower sense than I am used to, but it is apt once I have understood how it is applied. Am I then correct in assuming that the major value you find in a madule is its new material content, game or setting specific? While there are some number of new D20 critters and magic items added in THE HERMIT, it isn't focused on a particular setting and isn't aimed at any innovations in any game system, 3E or LA. It is just an adventure I hope a lot of other gamers will have fun with, as I did;) At one time I made considerable effort to include much of that sort of thing in my work. At this point I have aimed more at the adventure proper, less at anything new not absolutely needed for the adventure. I understand your viewpoint, if I have come close to it, for in writing a sourcebook for the LEJENDARY EARTH World Setting, revealinl much and leaving lost of questions unanswered, places of mystery, I tossed in a great mesa-like plateau in the middle of the barren area, and then treated it separately in another sourcebook, adding thereafter a long and harrowing adventure portion set thereon so as to round out the whole and reveal more details of the history of the area. Those works are still awaiting production, likely come sometime in 2003. Cheers, Gary [/QUOTE]
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