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Review of The Scouring of Gate Pass (Spoilers)
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<blockquote data-quote="EugeneZ" data-source="post: 4881151" data-attributes="member: 83605"><p>I'm afraid I just don't see the workable encounter you're talking about, Morrus. What you're saying is also somewhat strange. So, as long as the PCs manage to make some low skill checks, they can bypass this entire encounter? And their reward, presumably, is missing out on the treasure at the bandit camp, to boot, as well as not getting to finally take care of Renard and Kathor, who have been directly and indirectly hounding them the whole adventure.</p><p></p><p>The real hole in that logic is that I just don't see the Black Horse giving up the chase that easily. Once they are out of the Gauntlet, what is to stop the trained, seasoned mercenaries from riding down a party that is made up of mostly or entirely non-rider-trained PCs?</p><p></p><p>Also, as someone mentioned in this thread, all of this assumes that for some reason the PCs actually decide to try and run, against all logic. Most groups will have someone who realizes it's an ambush, and at that point I think very few groups will choose to run. Since there was no battle map, the players were forced into a strange situation with no real combat rules. I gave them the rules for moving from zone to zone so they made a halfhearted attempt to move through the Gauntlet, but found Kathor blocking the way out.</p><p></p><p>I think no one is debating the flavor and cool theme here, horse chase through the Gauntlet, but it just doesn't make sense from any gameplay perspective.</p><p></p><p>As for "Dead Rising", the bigger map would help some parties but I am completely convinced that it is a level 6 encounter (and the party is level 1 at the time) and if the DM really runs these guys like they were meant to be run, they'll kill most parties. I think these kinds of encounters are much harder for first level parties than a Level 8 encounter is for a level 4 party, for example. First level parties are really, really squishy.</p></blockquote><p></p>
[QUOTE="EugeneZ, post: 4881151, member: 83605"] I'm afraid I just don't see the workable encounter you're talking about, Morrus. What you're saying is also somewhat strange. So, as long as the PCs manage to make some low skill checks, they can bypass this entire encounter? And their reward, presumably, is missing out on the treasure at the bandit camp, to boot, as well as not getting to finally take care of Renard and Kathor, who have been directly and indirectly hounding them the whole adventure. The real hole in that logic is that I just don't see the Black Horse giving up the chase that easily. Once they are out of the Gauntlet, what is to stop the trained, seasoned mercenaries from riding down a party that is made up of mostly or entirely non-rider-trained PCs? Also, as someone mentioned in this thread, all of this assumes that for some reason the PCs actually decide to try and run, against all logic. Most groups will have someone who realizes it's an ambush, and at that point I think very few groups will choose to run. Since there was no battle map, the players were forced into a strange situation with no real combat rules. I gave them the rules for moving from zone to zone so they made a halfhearted attempt to move through the Gauntlet, but found Kathor blocking the way out. I think no one is debating the flavor and cool theme here, horse chase through the Gauntlet, but it just doesn't make sense from any gameplay perspective. As for "Dead Rising", the bigger map would help some parties but I am completely convinced that it is a level 6 encounter (and the party is level 1 at the time) and if the DM really runs these guys like they were meant to be run, they'll kill most parties. I think these kinds of encounters are much harder for first level parties than a Level 8 encounter is for a level 4 party, for example. First level parties are really, really squishy. [/QUOTE]
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