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Review of Throwi Simple Roleplaying System (TSRS)
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<blockquote data-quote="Inf1d3l" data-source="post: 6054188" data-attributes="member: 6703111"><p>I ran across TSRS while searching the Ennie award submissions for this year, and the system caught my eye, so I decided to play with it a little, have some fun, and this is what I came up with.</p><p></p><p>TSRS is a basic, free to download and play, roleplaying system, with a set of core rules (many of which are optional) and are designed to make playing the game more fun, open-minded, and most of all, not bog a set of players down with rules upon rules to worry about.</p><p></p><p>This is where the motto of Throwi games "Bringing your brain back to the game" really shines. The system allows a character free reign to attempt to do anything they want, with a scaling difficulty system that a player must attempt in order to successfully complete a task.</p><p></p><p><strong>The Basics</strong></p><p></p><p>TSRS is a d6 based system, with a core set of rules, which are free to download along with many other guides and content. The idea behind the system is that a character or group of characters can create a more open ended character of their choosing by following a simple specialization and attribute system.</p><p></p><p>There are four main training styles (Combat, Thievery, Magical Arts, and Blessed Arts) and each of the four have several sub specializations. Every character places their attributes however they wish at the beginning of the game, equaling 24 total in Mental Strength, Intelligence, Quickness, Coordination, Health, Strength, and Luck. </p><p></p><p>Each character then picks a starting specialization assuming they have the required attributes to do so. A character can specialize in any number of specializations assuming they have the required attributes later by attempting a skill in an un-specialized area and gaining experience through your successes and failures.</p><p></p><p>That's where the rules themselves pretty much end. A Character can attempt any number of things throughout the system in an attempt to defeat their foes, bolster their allies, or hide and await the outcome. A ranged combat specialized character can attempt to fire multiple arrows on the same shot, but the difficulty rating against your d6 roll will increase for doing so. However, succeeding will also grant you more experience.</p><p></p><p>I've tinkered with the system some, having a few friends play around with it and found some quite interesting things along the way, and hopefully you will too.</p><p></p><p><strong>Breakdown</strong></p><p></p><p><strong>Value 10/10:</strong> Free is always good!</p><p></p><p><strong>Content 7/10:</strong> There is a good deal of free content out now, including some solo encounters, monster guide, advanced guide, etc, with more on the way. However it is a little light yet to get the system totally up and running</p><p></p><p><strong>Simplicity 8/10:</strong> The system itself is a little awkward to learn at first when building your character, but once you get going, your options seem limitless.</p><p></p><p><strong>Community 3/10:</strong> With the exception of some upcoming community submissions, there seems to be no forums or message board to talk about the system or share ideas. Hopefully this will get remedied soon, especially if it does well in the Ennie awards.</p><p></p><p><strong>Overall 7/10:</strong> A solid d6 system that looks like with it's free content and submissions in the Ennie awards, along with the North Texas RPG Con, has the possibility to make a splash in the RPG community.</p><p></p><p>TSRS was released officially on 9/8/2012.</p></blockquote><p></p>
[QUOTE="Inf1d3l, post: 6054188, member: 6703111"] I ran across TSRS while searching the Ennie award submissions for this year, and the system caught my eye, so I decided to play with it a little, have some fun, and this is what I came up with. TSRS is a basic, free to download and play, roleplaying system, with a set of core rules (many of which are optional) and are designed to make playing the game more fun, open-minded, and most of all, not bog a set of players down with rules upon rules to worry about. This is where the motto of Throwi games "Bringing your brain back to the game" really shines. The system allows a character free reign to attempt to do anything they want, with a scaling difficulty system that a player must attempt in order to successfully complete a task. [B]The Basics[/B] TSRS is a d6 based system, with a core set of rules, which are free to download along with many other guides and content. The idea behind the system is that a character or group of characters can create a more open ended character of their choosing by following a simple specialization and attribute system. There are four main training styles (Combat, Thievery, Magical Arts, and Blessed Arts) and each of the four have several sub specializations. Every character places their attributes however they wish at the beginning of the game, equaling 24 total in Mental Strength, Intelligence, Quickness, Coordination, Health, Strength, and Luck. Each character then picks a starting specialization assuming they have the required attributes to do so. A character can specialize in any number of specializations assuming they have the required attributes later by attempting a skill in an un-specialized area and gaining experience through your successes and failures. That's where the rules themselves pretty much end. A Character can attempt any number of things throughout the system in an attempt to defeat their foes, bolster their allies, or hide and await the outcome. A ranged combat specialized character can attempt to fire multiple arrows on the same shot, but the difficulty rating against your d6 roll will increase for doing so. However, succeeding will also grant you more experience. I've tinkered with the system some, having a few friends play around with it and found some quite interesting things along the way, and hopefully you will too. [B]Breakdown[/B] [B]Value 10/10:[/B] Free is always good! [B]Content 7/10:[/B] There is a good deal of free content out now, including some solo encounters, monster guide, advanced guide, etc, with more on the way. However it is a little light yet to get the system totally up and running [B]Simplicity 8/10:[/B] The system itself is a little awkward to learn at first when building your character, but once you get going, your options seem limitless. [B]Community 3/10:[/B] With the exception of some upcoming community submissions, there seems to be no forums or message board to talk about the system or share ideas. Hopefully this will get remedied soon, especially if it does well in the Ennie awards. [B]Overall 7/10:[/B] A solid d6 system that looks like with it's free content and submissions in the Ennie awards, along with the North Texas RPG Con, has the possibility to make a splash in the RPG community. TSRS was released officially on 9/8/2012. [/QUOTE]
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