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Review of Twilight: 2000: You’re on Your Own, Good Luck
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<blockquote data-quote="MGibster" data-source="post: 8515116" data-attributes="member: 4534"><p>I've got a big problem with the Scrounging table. My first problem is that the size of the hex used when scrounging is the same as the travel map which is 10 kilometers. So if a PC wants to scrounge in the area any other PC will need to go 10 kilometers away to scrounge over there which just seems ludicrous. A 10 km hex is a <strong>lot </strong>of area to cover and maybe something a little more reasonable would be more appropriate. Granted, it does take a full shift (5+ hours) to scrounge but the size of the area searched is way too big. But I'll give some credit where credit is due. If an item can be reasonably be expected to be found in a small location, such as a tire in a garage, then the GM can just decide it's there and it doesn't take an entire shift to search the area. So that's nice I guess. </p><p></p><p>An even bigger problem in my eyes is that a PC might succeed at a scrounging role and still end up with something near useless. If you succeed at scrounging, you roll on a chart and may get something like a credit card, a movie poster, or a teddy bear all of which are pretty much useless in that they're worth almost nothing in trade and don't provide you with a piece of useful equipment. At least an electric guitar or a vacuum cleaner can provide you with electronic/general parts that can be applied to other projects. I would have to advise a player not to invest their points in the Scrounging skill because I think they're going to be disappointed. I mean, damn, you can find a wallet full of moldy cash. On a <u>successful</u> scrounging roll.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8515116, member: 4534"] I've got a big problem with the Scrounging table. My first problem is that the size of the hex used when scrounging is the same as the travel map which is 10 kilometers. So if a PC wants to scrounge in the area any other PC will need to go 10 kilometers away to scrounge over there which just seems ludicrous. A 10 km hex is a [B]lot [/B]of area to cover and maybe something a little more reasonable would be more appropriate. Granted, it does take a full shift (5+ hours) to scrounge but the size of the area searched is way too big. But I'll give some credit where credit is due. If an item can be reasonably be expected to be found in a small location, such as a tire in a garage, then the GM can just decide it's there and it doesn't take an entire shift to search the area. So that's nice I guess. An even bigger problem in my eyes is that a PC might succeed at a scrounging role and still end up with something near useless. If you succeed at scrounging, you roll on a chart and may get something like a credit card, a movie poster, or a teddy bear all of which are pretty much useless in that they're worth almost nothing in trade and don't provide you with a piece of useful equipment. At least an electric guitar or a vacuum cleaner can provide you with electronic/general parts that can be applied to other projects. I would have to advise a player not to invest their points in the Scrounging skill because I think they're going to be disappointed. I mean, damn, you can find a wallet full of moldy cash. On a [U]successful[/U] scrounging roll. [/QUOTE]
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Review of Twilight: 2000: You’re on Your Own, Good Luck
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