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Review of Twilight: 2000: You’re on Your Own, Good Luck
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<blockquote data-quote="Paragon Lost" data-source="post: 8557283" data-attributes="member: 6966375"><p>I could make comparisons to a lot of things related to playing tabletop rpgs that might/could appear to be insensitive to someone. It's a slippery slope and I could make the debate across the board for many many ways that someone could be offended by something in any tabletop rpg. I think the more logical stance is to have a conversation with your group on how you all feel about it and what maybe to avoid.</p><p></p><p> Personally as a long time gamer, ex-recon scout etc, I find myself still mind boggled/gobsmacked at the events of the late the mid/late 1990s and Herzegovina/Sarajevo. This is modern day europe, how could that happen, how could people be doing some of the things that they did to each other in that conflict. Etc etc, a bunch a thoughts went through my mind at the time.</p><p></p><p> I honestly was not surprised that Russia is doing what they're attempting to do at this time. After the unilateral annexation of Crimea I had been expecting to see them sooner than later go after Ukraine. They want to regain/re-unite all of the territories (or most of them) that were a part of the old Soviet Union in my opinion. </p><p></p><p> Back to the T-2000 rpg game itself. I look at T2000 rpg as a war like setting set in a fictional (always potentially possible) role-playing in a European setting. We're aren't starting in Ukraine, or even Russia. Most who play will start in Poland or Sweden, though personally if I was starting a campaign in the setting I'd start with areas in Deutschland. That's just my preference as a GM along with my knowledge base.</p><p></p><p> DLDR: I think the best course of action is to talk to your group and make your choice.</p></blockquote><p></p>
[QUOTE="Paragon Lost, post: 8557283, member: 6966375"] I could make comparisons to a lot of things related to playing tabletop rpgs that might/could appear to be insensitive to someone. It's a slippery slope and I could make the debate across the board for many many ways that someone could be offended by something in any tabletop rpg. I think the more logical stance is to have a conversation with your group on how you all feel about it and what maybe to avoid. Personally as a long time gamer, ex-recon scout etc, I find myself still mind boggled/gobsmacked at the events of the late the mid/late 1990s and Herzegovina/Sarajevo. This is modern day europe, how could that happen, how could people be doing some of the things that they did to each other in that conflict. Etc etc, a bunch a thoughts went through my mind at the time. I honestly was not surprised that Russia is doing what they're attempting to do at this time. After the unilateral annexation of Crimea I had been expecting to see them sooner than later go after Ukraine. They want to regain/re-unite all of the territories (or most of them) that were a part of the old Soviet Union in my opinion. Back to the T-2000 rpg game itself. I look at T2000 rpg as a war like setting set in a fictional (always potentially possible) role-playing in a European setting. We're aren't starting in Ukraine, or even Russia. Most who play will start in Poland or Sweden, though personally if I was starting a campaign in the setting I'd start with areas in Deutschland. That's just my preference as a GM along with my knowledge base. DLDR: I think the best course of action is to talk to your group and make your choice. [/QUOTE]
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Review of Twilight: 2000: You’re on Your Own, Good Luck
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