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Review of Twilight: 2000: You’re on Your Own, Good Luck
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<blockquote data-quote="Teo Twawki" data-source="post: 8765950" data-attributes="member: 7033305"><p>Our T2k games--for those who haven't experienced the world's RL horrors ranging from removing non-survivors from a fatal house fire to surviving genocide as our core group has--would probably be an X-card from the moment it began. The events depicted in our game world are never salacious, but never sugar-coated either.</p><p></p><p>A friend of mine who lives 40 km from the front line in Kryvyi Rih, joked last week about how much they would like to be playing an rpg about combatting the Soviet Empire rather than suffering from the nihilistic arrogance of a former-Soviet dictator who wants to be a génocidaire.</p><p></p><p>Rather than being traumatic, for us, playing a game is having power over the horrors depicted. Because in RL, we almost never do not have the power to control the very human horror of things like 13 year olds armed with Kalashnikovs. RPGs, like good fiction, allow us to examine (and even participate) in events which in RL would be hazardous or even horribly fatal to explore.</p><p></p><p>To steal most of a quote from elsewhere:</p></blockquote><p></p>
[QUOTE="Teo Twawki, post: 8765950, member: 7033305"] Our T2k games--for those who haven't experienced the world's RL horrors ranging from removing non-survivors from a fatal house fire to surviving genocide as our core group has--would probably be an X-card from the moment it began. The events depicted in our game world are never salacious, but never sugar-coated either. A friend of mine who lives 40 km from the front line in Kryvyi Rih, joked last week about how much they would like to be playing an rpg about combatting the Soviet Empire rather than suffering from the nihilistic arrogance of a former-Soviet dictator who wants to be a génocidaire. Rather than being traumatic, for us, playing a game is having power over the horrors depicted. Because in RL, we almost never do not have the power to control the very human horror of things like 13 year olds armed with Kalashnikovs. RPGs, like good fiction, allow us to examine (and even participate) in events which in RL would be hazardous or even horribly fatal to explore. To steal most of a quote from elsewhere: [/QUOTE]
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Review of Twilight: 2000: You’re on Your Own, Good Luck
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