Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Review of Warhammer Fantasy Roleplay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tarchon" data-source="post: 2492381" data-attributes="member: 5990"><p>It's had all of those since WFRP1, except parts of the combat action system, which definitely has D20 influence. The die mechanic has only changed slightly in WFRP2, with the combat damage going from d6 to d10 - almost everything else has been percentile since the beginning. I would assume that d6 was some kind of wargame holdover.</p><p>Most old WFRP players I've talked to about it actually figured you got PrCs from WFRP advanced careers. Dagger75 summed it up better than I did. I mean, WFRP has had skills for 20 years, and D&D suddenly dropped "proficiencies" in favor of "skills" like 5 years ago was it? Unless the Games Workshop developers flew into the future in a time machine to steal a copy of 3E, it's not from 3E. They already had the target number convention, they already had the 5% and 10% increments, they already had the talents, they already had the non-cyclic intiative, they already had the advanced careers. Yeah, it's derivative - derivative from first ed. WFRP. </p><p></p><p>Re your comment on the magic system "saves" - that's completely misunderstanding it. When spells do allow resistance (many don't), it's always Will Power, because in WRFP you're not resisting the spell effect as in D&D. What you're resisting is the magic (i.e. chaos), opposing the caster's will. Whenever you resist (or use) magic or chaos, that's what you roll. This Will Power test is not modifed by any abilities of the caster or the level of the spell. It doesn't have automatic failure or automatic success. It's the same roll you make to cast spells, and totally like any other ability check. It's just not the same thing as a D&D save. None of those things you mentioned are any different from regular ability tests, whereas in D&D, you have a special class of tests called saving throws, with special rules, special modifiers, special advancement schemes, and the saves are never used to perform actions. This special statistic class does not exist in WFRP, because anything you would do with a D&D save is integrated into the regular resolution mechanic. That sounds a lot more streamlined to me.</p></blockquote><p></p>
[QUOTE="tarchon, post: 2492381, member: 5990"] It's had all of those since WFRP1, except parts of the combat action system, which definitely has D20 influence. The die mechanic has only changed slightly in WFRP2, with the combat damage going from d6 to d10 - almost everything else has been percentile since the beginning. I would assume that d6 was some kind of wargame holdover. Most old WFRP players I've talked to about it actually figured you got PrCs from WFRP advanced careers. Dagger75 summed it up better than I did. I mean, WFRP has had skills for 20 years, and D&D suddenly dropped "proficiencies" in favor of "skills" like 5 years ago was it? Unless the Games Workshop developers flew into the future in a time machine to steal a copy of 3E, it's not from 3E. They already had the target number convention, they already had the 5% and 10% increments, they already had the talents, they already had the non-cyclic intiative, they already had the advanced careers. Yeah, it's derivative - derivative from first ed. WFRP. Re your comment on the magic system "saves" - that's completely misunderstanding it. When spells do allow resistance (many don't), it's always Will Power, because in WRFP you're not resisting the spell effect as in D&D. What you're resisting is the magic (i.e. chaos), opposing the caster's will. Whenever you resist (or use) magic or chaos, that's what you roll. This Will Power test is not modifed by any abilities of the caster or the level of the spell. It doesn't have automatic failure or automatic success. It's the same roll you make to cast spells, and totally like any other ability check. It's just not the same thing as a D&D save. None of those things you mentioned are any different from regular ability tests, whereas in D&D, you have a special class of tests called saving throws, with special rules, special modifiers, special advancement schemes, and the saves are never used to perform actions. This special statistic class does not exist in WFRP, because anything you would do with a D&D save is integrated into the regular resolution mechanic. That sounds a lot more streamlined to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Review of Warhammer Fantasy Roleplay
Top