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Review of Warhammer Fantasy Roleplay
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<blockquote data-quote="delericho" data-source="post: 2492420" data-attributes="member: 22424"><p>I must say, I found this review to be very disappointing. I had expected a review of the strengths and weaknesses of WFRP on its own merits, and not a comparison with D&D. Sad to say, despite the fact that I've played nothing but d20 for 2 years now, it is not the be-all and end-all of role-playing.</p><p></p><p>I also don't believe it is accurate to state that the game is a derivative of D&D. As other posters have said, many of the mechanics in the current edition existed in the old edition. Of the new mechanics, most of the changes have been made to allow the system to adopt the new core mechanic - which is not the d20 core mechanic, and the <em>existence</em> of a core mechanic was hardly an innovation of D&D 3e.</p><p></p><p>Also, just because you can easily see a conversion from one to the other doesn't mean that they're derivative of one another - the core of both systems are mathematical, so all a conversion is is an equation between two sets of numbers. Might as well claim Exalted is derivative of D&D, since the core mechanic can be converted with only a slightly harder set of equations. (Besides, converting the core mechanic isn't enough - you also need to convert the corners of the system, such as the magic system in WFRP or the charms in Exalted.)</p><p></p><p>(Now, it is true to say that the combat system does bear significant resemblance to D&D, and the division of skills and feats, sorry talents, seems to be a D&Dism. Against that, there's the fact that the magic system is entirely new, and has nothing to do with the D&D combat system.)</p><p></p><p>Regarding the question of character advancement: In order to move to a new career, a WFRP character must have completed his existing career. This limits the options of a character for min-maxing. A character wh min-maxes for combat ability will, almost of necessity, have picked up some other skills along the way. However, it is true that a min-maxed character will be more competent than a character who has dabbled in multiple different career paths. Then again, in D&D, a single-classed 15th level character will easily outclass a Fighter/Rogue/Bard/Wizard/Cleric with 3 levels in each class.</p><p></p><p>Criticising WFRP for not allowing as wide a range of characters with the core book as D&D does is almost laughable. The core rules for D&D are 1,000 pages long, as opposed to just over 250 for WFRP. Of course the game doesn't cover as much!</p></blockquote><p></p>
[QUOTE="delericho, post: 2492420, member: 22424"] I must say, I found this review to be very disappointing. I had expected a review of the strengths and weaknesses of WFRP on its own merits, and not a comparison with D&D. Sad to say, despite the fact that I've played nothing but d20 for 2 years now, it is not the be-all and end-all of role-playing. I also don't believe it is accurate to state that the game is a derivative of D&D. As other posters have said, many of the mechanics in the current edition existed in the old edition. Of the new mechanics, most of the changes have been made to allow the system to adopt the new core mechanic - which is not the d20 core mechanic, and the [I]existence[/I] of a core mechanic was hardly an innovation of D&D 3e. Also, just because you can easily see a conversion from one to the other doesn't mean that they're derivative of one another - the core of both systems are mathematical, so all a conversion is is an equation between two sets of numbers. Might as well claim Exalted is derivative of D&D, since the core mechanic can be converted with only a slightly harder set of equations. (Besides, converting the core mechanic isn't enough - you also need to convert the corners of the system, such as the magic system in WFRP or the charms in Exalted.) (Now, it is true to say that the combat system does bear significant resemblance to D&D, and the division of skills and feats, sorry talents, seems to be a D&Dism. Against that, there's the fact that the magic system is entirely new, and has nothing to do with the D&D combat system.) Regarding the question of character advancement: In order to move to a new career, a WFRP character must have completed his existing career. This limits the options of a character for min-maxing. A character wh min-maxes for combat ability will, almost of necessity, have picked up some other skills along the way. However, it is true that a min-maxed character will be more competent than a character who has dabbled in multiple different career paths. Then again, in D&D, a single-classed 15th level character will easily outclass a Fighter/Rogue/Bard/Wizard/Cleric with 3 levels in each class. Criticising WFRP for not allowing as wide a range of characters with the core book as D&D does is almost laughable. The core rules for D&D are 1,000 pages long, as opposed to just over 250 for WFRP. Of course the game doesn't cover as much! [/QUOTE]
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