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Review of Warhammer Fantasy Roleplay
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<blockquote data-quote="ackron" data-source="post: 2492422" data-attributes="member: 17127"><p>I think the truth probably lies somewhere in between those two statements. Clearly, Chris Pramas learned alot about designing RPGs from the process of building 3rd Edition and applied it to WHFRP, but based on what I have seen of his work on this project, it also seems clear he did not simply "start from a blank piece of paper."</p><p></p><p>I think, as Jurgen already stated, that he took the process of RPG development that he had learned from D&D and used it to build WHFRP 2nd edition. Did he sit down and think "hmm, how can I turn this game into a derivative of D&D 3rd edition?" No, he sat down and thought "here is what I know about making a good RPG, now how can I apply this knowledge to make a derivative of WHFRP first edition, and make it a good game?"</p><p></p><p>Ultimately, of course, it is a matter of perspective. Certainly there are many similarities between all three games (WHFRP 1st edition, 2nd edition, and D&D 3rd edition). Do these similarities detract from the value of any of the products? No, of course not, in fact, the adaptability of D&D material to Warhammer probably adds value to it, rather than the reverse. But it is still probably unfair to the creative process that designed WHFRP 1st edition to call WHRFP 2nd edition a derivative of 3rd edition D&D. Most of what WHRFP works was already there in 1st edition, and did not have to be taken from D&D.</p><p></p><p>Of course, by the time I post this, the conversation will almost certainly have eclipsed my comments, but oh well.</p></blockquote><p></p>
[QUOTE="ackron, post: 2492422, member: 17127"] I think the truth probably lies somewhere in between those two statements. Clearly, Chris Pramas learned alot about designing RPGs from the process of building 3rd Edition and applied it to WHFRP, but based on what I have seen of his work on this project, it also seems clear he did not simply "start from a blank piece of paper." I think, as Jurgen already stated, that he took the process of RPG development that he had learned from D&D and used it to build WHFRP 2nd edition. Did he sit down and think "hmm, how can I turn this game into a derivative of D&D 3rd edition?" No, he sat down and thought "here is what I know about making a good RPG, now how can I apply this knowledge to make a derivative of WHFRP first edition, and make it a good game?" Ultimately, of course, it is a matter of perspective. Certainly there are many similarities between all three games (WHFRP 1st edition, 2nd edition, and D&D 3rd edition). Do these similarities detract from the value of any of the products? No, of course not, in fact, the adaptability of D&D material to Warhammer probably adds value to it, rather than the reverse. But it is still probably unfair to the creative process that designed WHFRP 1st edition to call WHRFP 2nd edition a derivative of 3rd edition D&D. Most of what WHRFP works was already there in 1st edition, and did not have to be taken from D&D. Of course, by the time I post this, the conversation will almost certainly have eclipsed my comments, but oh well. [/QUOTE]
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