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Review of Warhammer Fantasy Roleplay
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<blockquote data-quote="Jürgen Hubert" data-source="post: 2492995" data-attributes="member: 7177"><p>Well, starting WFRP characters are also all on equal ground - they are <em>all</em> a bunch of loosers.</p><p></p><p></p><p></p><p>There is some truth to that. D&D is nearly alone in its rigid conception of "how powerful" advanced characters are (including the "typical wealth" numbers). This has some powerful advantages - it is easy to create "appropriate challenges" for your PCs, and making one-shot adventures for more experienced characters are also easier, since they all tend to be fairly equal in combat effectiveness (though in different fields of expertise).</p><p></p><p>Still, equally experienced characters in other RPGs - such as WFRP - all have strengths that aren't matched by the other characters. The difference is that "strength" or "usefulness" of a character is not focused on combat - no one expects a Noble Lord to be the equal in combat of a Judical Champion, even though both are likely to have the same number of experience points.</p><p></p><p>So at least for the more powerful WFRP characters, you have to write the adventure to fit to the stregths or weaknesses of the characters if you want to create a "balanced adventure". This can be a problem and requires some adjustment for some game masters. Still, it is not <em>too</em> much of a problem for WFRP, since the characters are never really intended to get <em>really</em> powerful in the way high-level D&D characters (or <em>Exalted</em> characters) are. So pretty much any encounter can be "challenging", whether the characters are experienced or not.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 2492995, member: 7177"] Well, starting WFRP characters are also all on equal ground - they are [i]all[/i] a bunch of loosers. There is some truth to that. D&D is nearly alone in its rigid conception of "how powerful" advanced characters are (including the "typical wealth" numbers). This has some powerful advantages - it is easy to create "appropriate challenges" for your PCs, and making one-shot adventures for more experienced characters are also easier, since they all tend to be fairly equal in combat effectiveness (though in different fields of expertise). Still, equally experienced characters in other RPGs - such as WFRP - all have strengths that aren't matched by the other characters. The difference is that "strength" or "usefulness" of a character is not focused on combat - no one expects a Noble Lord to be the equal in combat of a Judical Champion, even though both are likely to have the same number of experience points. So at least for the more powerful WFRP characters, you have to write the adventure to fit to the stregths or weaknesses of the characters if you want to create a "balanced adventure". This can be a problem and requires some adjustment for some game masters. Still, it is not [i]too[/i] much of a problem for WFRP, since the characters are never really intended to get [i]really[/i] powerful in the way high-level D&D characters (or [i]Exalted[/i] characters) are. So pretty much any encounter can be "challenging", whether the characters are experienced or not. [/QUOTE]
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