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Review of Warhammer Fantasy Roleplay
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<blockquote data-quote="Akrasia" data-source="post: 2493624" data-attributes="member: 23012"><p>I don't think it is 'technically correct' -- at least not without qualification. Strictly speaking, the noun 'derivative' means 'something that is based on another source'. So, without qualification, the only thing that WFRP 2e is a 'derivative' of is WFRP 1e -- since that is obviously what WFRP 2e is based upon. Other games (including 3e) might have influenced some of the rules revisions in WFRP 2e, but as Chris Pramas makes extremely clear in his designer notes in the book, WFRP 2e is based fundamentally on WFRP 1e. Only the magic system is entirely new.</p><p></p><p>Dancey's claim would be fine if he had stated something like: "Some parts of WFRP 2e are derivatives of 3e". But without any qualification, the clear meaning of the sentence is that the <em>primary</em> basis of WFRP 2e is D&D 3e. And that's just false.</p></blockquote><p></p>
[QUOTE="Akrasia, post: 2493624, member: 23012"] I don't think it is 'technically correct' -- at least not without qualification. Strictly speaking, the noun 'derivative' means 'something that is based on another source'. So, without qualification, the only thing that WFRP 2e is a 'derivative' of is WFRP 1e -- since that is obviously what WFRP 2e is based upon. Other games (including 3e) might have influenced some of the rules revisions in WFRP 2e, but as Chris Pramas makes extremely clear in his designer notes in the book, WFRP 2e is based fundamentally on WFRP 1e. Only the magic system is entirely new. Dancey's claim would be fine if he had stated something like: "Some parts of WFRP 2e are derivatives of 3e". But without any qualification, the clear meaning of the sentence is that the [i]primary[/i] basis of WFRP 2e is D&D 3e. And that's just false. [/QUOTE]
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