Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Review of Warhammer Fantasy Roleplay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ibram" data-source="post: 2493780" data-attributes="member: 17640"><p>Although I did not find his review of the main book to be negative hes "bias" towards the d20 system is rather obvious. To say that WHFRP2 is derivative of 3.x is not an accurate statement, rather they are products of parallel evolution. In the end what dice based RPG doesnt come down to rolling X dice to hit number Y?</p><p></p><p>I interpret his review as targeted to those who already use the d20 system, so it does make sense to compare the two systems.</p><p></p><p>as to the Bestiary review...</p><p></p><p>This I'll take issue with. Firstly I LOVE this book, and wish that more monster manuals followed its format (rather then having evil humanoid variant 2433-53.B to 2742-61.K). Having the first half of the book devoid of game mechanics was a wonderful idea. It also follows the layout of the GW army books, which is what most fans of the game would be familiar with.</p><p></p><p>The idea that All the background material in the book is open to all characters is simply not true. Page 3 has a sidebar calle "What PCs know" which gives general guidelines for what PCs know.</p><p></p><p>The idea that everything in WHFRP is there to be "Killed and Looted" then you should probably go back to Greyhawk/FR (no to disparage other systems). The first section gives an insight into how the different creatures are intergrated into the Warhammer world, and from an in-game point of view. I would like to know what errors were present in the fiction, because I didnt notice any (and I know a great deal about the game world, having read most of the fiction out there). I also found the writting to be very well done for an RPG book, (the comments from the skaven "expert" were wonderful, I'd buy that guy a beer if we ever met).</p><p></p><p>Intrestingly enough after your comments about the first part I found you statement about the second part being "dry and sparse" to be rather odd.</p><p></p><p>the comments about "classic" monsters being repetative is also odd... as they do need to have a rules description so that they can be used in the game, and also because there are some unique twists on the classics (the minotaur being the best example).</p><p></p><p>going down the list of "missing" things it would seem to me that most are not needed (or have no place in the system). Treasure tables are something I always ignore, and as such I didnt even notice that they were not there. The same thing goes for having a writeup for larger groups of monsters (is it realy so hard to have 5 orcs, one with slightly higher stats, to represent a patrol?). Looking through the ToC the only creatures missing are Lizardmen, and since the book focuses on the Old World that makes sense. I'm not sure what new creatures a GM would need to add that could not be done so by modifying an existing creature. He also points out the absence of magic items, which is (as has been stated many... Many times) is a function of the world not something that has been left out.</p><p></p><p>Looking through my Dark Elf army book I cannot see any items that would be hard to convert to the RPG.</p></blockquote><p></p>
[QUOTE="Ibram, post: 2493780, member: 17640"] Although I did not find his review of the main book to be negative hes "bias" towards the d20 system is rather obvious. To say that WHFRP2 is derivative of 3.x is not an accurate statement, rather they are products of parallel evolution. In the end what dice based RPG doesnt come down to rolling X dice to hit number Y? I interpret his review as targeted to those who already use the d20 system, so it does make sense to compare the two systems. as to the Bestiary review... This I'll take issue with. Firstly I LOVE this book, and wish that more monster manuals followed its format (rather then having evil humanoid variant 2433-53.B to 2742-61.K). Having the first half of the book devoid of game mechanics was a wonderful idea. It also follows the layout of the GW army books, which is what most fans of the game would be familiar with. The idea that All the background material in the book is open to all characters is simply not true. Page 3 has a sidebar calle "What PCs know" which gives general guidelines for what PCs know. The idea that everything in WHFRP is there to be "Killed and Looted" then you should probably go back to Greyhawk/FR (no to disparage other systems). The first section gives an insight into how the different creatures are intergrated into the Warhammer world, and from an in-game point of view. I would like to know what errors were present in the fiction, because I didnt notice any (and I know a great deal about the game world, having read most of the fiction out there). I also found the writting to be very well done for an RPG book, (the comments from the skaven "expert" were wonderful, I'd buy that guy a beer if we ever met). Intrestingly enough after your comments about the first part I found you statement about the second part being "dry and sparse" to be rather odd. the comments about "classic" monsters being repetative is also odd... as they do need to have a rules description so that they can be used in the game, and also because there are some unique twists on the classics (the minotaur being the best example). going down the list of "missing" things it would seem to me that most are not needed (or have no place in the system). Treasure tables are something I always ignore, and as such I didnt even notice that they were not there. The same thing goes for having a writeup for larger groups of monsters (is it realy so hard to have 5 orcs, one with slightly higher stats, to represent a patrol?). Looking through the ToC the only creatures missing are Lizardmen, and since the book focuses on the Old World that makes sense. I'm not sure what new creatures a GM would need to add that could not be done so by modifying an existing creature. He also points out the absence of magic items, which is (as has been stated many... Many times) is a function of the world not something that has been left out. Looking through my Dark Elf army book I cannot see any items that would be hard to convert to the RPG. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Review of Warhammer Fantasy Roleplay
Top