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Review of Warhammer Fantasy Roleplay
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<blockquote data-quote="tarchon" data-source="post: 2496720" data-attributes="member: 5990"><p>The most glaring thing is what everybody pointed out and what he corrected, which was the idea that all of WFRP 2's d20-like features are from d20, when almost all were really brought over from WFRP 1.</p><p></p><p>The characterization of skills as going of the raw stat value:</p><p></p><p>In fact, they do use bonuses from Skills, somewhat like d20, though the the increments are different and the advancement methods are very different. If you have a Skill, you get a +10% for the check, and you can take a skill up to three times, if you can buy it in separate careers each time. Talents also frequently modify skill tests.</p><p></p><p>Plus, there's the analysis that Warhammer's percentile resolution is "in most cases" mechanically identical to d20, which it very clearly is not. He picked a special case when they are and used that as evidence for a general conclusion (i.e., if a stat is evenly divisible by 5 like 35, then you can do it with a d20 - but 20% of the time is not "most of the time" - what if it's 36, 37, 38, or 39?). It was a bit like saying that d20 resolution is "most of the time" just like flipping a coin because a +0 attack bonus against a 11 AC has a 50% chance of succeeding. Factually wrong.</p><p></p><p>Then there are the peculiar geography statements, like comparing Bretonnia to "Norman France." I assume he meant Normandy, or at least the Norman duchy, which is/was just north of Brittany, where the Bretons live. In WFRP 2, Bretonnia is quasi-Arthurian, and real-world Britanny is the setting of much of the earlier Arthurian legends. You don't have to be Dr. History to see what "Bretonnia" is supposed to be. In general, the WFRP setting has a large "alternate history" component - what if the Bretons ruled France? Someone who really had a keen eye for geography would also realize that WFRP Europe is essentially Europe with the sea level raised by about 2 melted icecaps (note the absence of Denmark), but that's definitely in the extra credit realm.</p><p></p><p>"Proper nouns are anglicized local language derivatives ("Altdorf", "Sigmar", etc.)." "Altdorf" and "Sigmar" aren't even slightly anglicized. I understand roughly what he's getting at, but the way he said it is wrong, and he picked some pretty bad examples, since those are both straight German. Basically, most place names are versions of real place names, often warped at bit (e.g. Bretonnia=Brittany, Norsca=the more elevated parts of Scandinavia, Kislev=Kiev, Albion=Britain), but there isn't a general pattern of anglicization.</p><p></p><p>OK, maybe nitpicking there, but there's just a very general pattern of not being very familiar with the setting (plus errors of real-life fact) and seeing everything through d20-colored glasses. That's why I think it's not a very good review. The amendments improved it a lot, but it's still not very good at capturing the real differences between WFRP and d20 because it's so bent on proving the similarities.</p></blockquote><p></p>
[QUOTE="tarchon, post: 2496720, member: 5990"] The most glaring thing is what everybody pointed out and what he corrected, which was the idea that all of WFRP 2's d20-like features are from d20, when almost all were really brought over from WFRP 1. The characterization of skills as going of the raw stat value: In fact, they do use bonuses from Skills, somewhat like d20, though the the increments are different and the advancement methods are very different. If you have a Skill, you get a +10% for the check, and you can take a skill up to three times, if you can buy it in separate careers each time. Talents also frequently modify skill tests. Plus, there's the analysis that Warhammer's percentile resolution is "in most cases" mechanically identical to d20, which it very clearly is not. He picked a special case when they are and used that as evidence for a general conclusion (i.e., if a stat is evenly divisible by 5 like 35, then you can do it with a d20 - but 20% of the time is not "most of the time" - what if it's 36, 37, 38, or 39?). It was a bit like saying that d20 resolution is "most of the time" just like flipping a coin because a +0 attack bonus against a 11 AC has a 50% chance of succeeding. Factually wrong. Then there are the peculiar geography statements, like comparing Bretonnia to "Norman France." I assume he meant Normandy, or at least the Norman duchy, which is/was just north of Brittany, where the Bretons live. In WFRP 2, Bretonnia is quasi-Arthurian, and real-world Britanny is the setting of much of the earlier Arthurian legends. You don't have to be Dr. History to see what "Bretonnia" is supposed to be. In general, the WFRP setting has a large "alternate history" component - what if the Bretons ruled France? Someone who really had a keen eye for geography would also realize that WFRP Europe is essentially Europe with the sea level raised by about 2 melted icecaps (note the absence of Denmark), but that's definitely in the extra credit realm. "Proper nouns are anglicized local language derivatives ("Altdorf", "Sigmar", etc.)." "Altdorf" and "Sigmar" aren't even slightly anglicized. I understand roughly what he's getting at, but the way he said it is wrong, and he picked some pretty bad examples, since those are both straight German. Basically, most place names are versions of real place names, often warped at bit (e.g. Bretonnia=Brittany, Norsca=the more elevated parts of Scandinavia, Kislev=Kiev, Albion=Britain), but there isn't a general pattern of anglicization. OK, maybe nitpicking there, but there's just a very general pattern of not being very familiar with the setting (plus errors of real-life fact) and seeing everything through d20-colored glasses. That's why I think it's not a very good review. The amendments improved it a lot, but it's still not very good at capturing the real differences between WFRP and d20 because it's so bent on proving the similarities. [/QUOTE]
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