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Review of Warhammer Fantasy Roleplay
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<blockquote data-quote="Spell" data-source="post: 2503135" data-attributes="member: 19718"><p>i see your point, BUT, if the majority of the warhammer games tend to gravitate towards low magic adventures in a civilised setting (be it the Empire, Bretonnia, or what has you), wouldn't it accurate to say that the "flashy" (*) element in warhammer is tuned down a lot?</p><p></p><p>(* i didn't negate the fantastic side of warhammer, because, well, even mundane opponents like orcs, or goblin <em>are </em>fantastic... they come from (sometimes twisted or amended) real world mythology, after all! my point was that the "flashy" element was not present. with flashy i mean larger than life, awe inspiring (as opposed to horror filling), glossy, neat, quasi-human despite the looks... what i mean is:</p><p></p><p>D&D: a dragon!!! let's toast it, save the village and have the treasure!!! c'mon babe, daddy needs that new +2 sword!</p><p></p><p>Warhammer: a dragon!!! RUN!!!!!! (well, for that matter, with some nasty GMs i've talked with ,it would be: "a goblin!!! AAAAAAAARRRGH!!! RUN!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)</p><p></p><p>of course it does vary from campaign to campaign, but if you compare the general tone of, say, dungeon adventures, or D&D fan sites, to that of the average warhammer adventure or fansite, you can still trace some kind of general conclusion.)</p></blockquote><p></p>
[QUOTE="Spell, post: 2503135, member: 19718"] i see your point, BUT, if the majority of the warhammer games tend to gravitate towards low magic adventures in a civilised setting (be it the Empire, Bretonnia, or what has you), wouldn't it accurate to say that the "flashy" (*) element in warhammer is tuned down a lot? (* i didn't negate the fantastic side of warhammer, because, well, even mundane opponents like orcs, or goblin [I]are [/I]fantastic... they come from (sometimes twisted or amended) real world mythology, after all! my point was that the "flashy" element was not present. with flashy i mean larger than life, awe inspiring (as opposed to horror filling), glossy, neat, quasi-human despite the looks... what i mean is: D&D: a dragon!!! let's toast it, save the village and have the treasure!!! c'mon babe, daddy needs that new +2 sword! Warhammer: a dragon!!! RUN!!!!!! (well, for that matter, with some nasty GMs i've talked with ,it would be: "a goblin!!! AAAAAAAARRRGH!!! RUN!!! :D) of course it does vary from campaign to campaign, but if you compare the general tone of, say, dungeon adventures, or D&D fan sites, to that of the average warhammer adventure or fansite, you can still trace some kind of general conclusion.) [/QUOTE]
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