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Review of Warhammer Fantasy Roleplay
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<blockquote data-quote="Graf" data-source="post: 2506274" data-attributes="member: 3087"><p>I had noted all that. As I am sure you could tell from reading my post and the quote.</p><p>As my friends complain quite loudly about the lengths of my posts I have been trying hard to edit down the extranious or obvious points.</p><p>It does make an easier target for people who think we're playing some kind of message board verson of Quake though.</p><p></p><p></p><p>Sorry if I hit a sore point.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'm probably showing my age, but I think about stuff that happened in the last few months in the roleplaying game world as basically having "just happened". When I was playing WFR in HS the DM had just the one (battered and aging) book I think he'd inherited from his older brother.</p><p>The 12+ years between then and now saw Hogshead struggling to get out a few books probably but it didn't feel much like development, which discouraged groups who didn't want to make things up whole hog themselves.</p><p></p><p>I think my point that: at this point in time, due to things that include limited developement of the line over many years, the number of people who play more WFR is a small fraction of those who play DnD: is correct.</p><p></p><p>I'm looking forward to seeing how the new WFR developes. Whether its economically viable for GR to continue to product a new line of product, etc, or not.</p><p></p><p>In some ways I think it has to find a new player base and or attract back the people who had positive experiences in the past from DnD. It won't be viable with the existing fanbase (i.e. the one that existed prior to the printing of the new edition).</p><p></p><p>IIRC people always raved about WFR adventures, I think GR may be able to do something there.</p></blockquote><p></p>
[QUOTE="Graf, post: 2506274, member: 3087"] I had noted all that. As I am sure you could tell from reading my post and the quote. As my friends complain quite loudly about the lengths of my posts I have been trying hard to edit down the extranious or obvious points. It does make an easier target for people who think we're playing some kind of message board verson of Quake though. Sorry if I hit a sore point.... ;) I'm probably showing my age, but I think about stuff that happened in the last few months in the roleplaying game world as basically having "just happened". When I was playing WFR in HS the DM had just the one (battered and aging) book I think he'd inherited from his older brother. The 12+ years between then and now saw Hogshead struggling to get out a few books probably but it didn't feel much like development, which discouraged groups who didn't want to make things up whole hog themselves. I think my point that: at this point in time, due to things that include limited developement of the line over many years, the number of people who play more WFR is a small fraction of those who play DnD: is correct. I'm looking forward to seeing how the new WFR developes. Whether its economically viable for GR to continue to product a new line of product, etc, or not. In some ways I think it has to find a new player base and or attract back the people who had positive experiences in the past from DnD. It won't be viable with the existing fanbase (i.e. the one that existed prior to the printing of the new edition). IIRC people always raved about WFR adventures, I think GR may be able to do something there. [/QUOTE]
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