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Review: Pandemonium in the Veins by Frank Brunner. Issue #96
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<blockquote data-quote="Iron_Chef" data-source="post: 1235710" data-attributes="member: 4530"><p>SPOILER</p><p>I disagree, though I wanted to like it because of the basic idea. I thought the adventure itself was terrible, filled with high fantasy cliches that substitute for intelligent plotting in WoTC and many other publisher's d20 content. A wizard's ghost possessing an ooze? Ridiculous. I was hoping for a more gritty GLADIATOR movie style adventure, not "attack of the blob monster!" I know the magazine can come up with more gritty, realistic adventures, but the last one I recall is the Robin Hood one "Trouble in Sherwood" from the first 3e issue of DUNGEON. I thought that was a great idea and would have preferred to see a mix of high and low fantasy adventures each issue, but now that Paizo's taken over and gone monthly/reduced the page count, I guess there's no hope of seeing anything other than a couple super high fantasy adventures each issue. I haven't bought or seen an issue in many months now.</p><p></p><p>RANT</p><p>Why can't these writers give us a more realistic adventure and let us choose to add what degree of high fantasy we want (possibly from a list of options in the back), instead of always defaulting to the "over the top" option? Or at least give us more realistic options in the back to tone it down, instead. Options for different play styles/settings is what I want, and what I think would make DUNGEON a much more useful and relevant magazine to the widest possible audience. As is, most of DUNGEON is unusable; always has been, except for infrequent high quality issues where about half the adventures are cool. Yeah, I can do the conversion work myself, but very often, it just isn't worth it time or trouble-wise, and the whole thing gets gutted for a map, NPC or bare skeleton of a plotshell, if it gets used at all. </p><p></p><p>I was glad to see WoTC finally addressing low fantasy and low/no magic settings in The Complete Warrior. I hope that this is explored further in Unearthed Arcana (more than a couple of pages). I think they're missing out on an untapped (by them) market; as is, whenever the thrill of slaying dragons and pantsing Orcus wears thin, these D&Ders have nowhere to go except to other systems or homebrew their own. I'm not even talking major product support, but ONE juicy hardcover with low fantasy and low/no magic options would be the ticket. Maybe include a setting, too, like Lankhmar, Conan or whatever, maybe a stand-alone d20 game like Call of Cthulhu or Wheel of Time. Heck, charge $40 even. I'd buy it.</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 1235710, member: 4530"] SPOILER I disagree, though I wanted to like it because of the basic idea. I thought the adventure itself was terrible, filled with high fantasy cliches that substitute for intelligent plotting in WoTC and many other publisher's d20 content. A wizard's ghost possessing an ooze? Ridiculous. I was hoping for a more gritty GLADIATOR movie style adventure, not "attack of the blob monster!" I know the magazine can come up with more gritty, realistic adventures, but the last one I recall is the Robin Hood one "Trouble in Sherwood" from the first 3e issue of DUNGEON. I thought that was a great idea and would have preferred to see a mix of high and low fantasy adventures each issue, but now that Paizo's taken over and gone monthly/reduced the page count, I guess there's no hope of seeing anything other than a couple super high fantasy adventures each issue. I haven't bought or seen an issue in many months now. RANT Why can't these writers give us a more realistic adventure and let us choose to add what degree of high fantasy we want (possibly from a list of options in the back), instead of always defaulting to the "over the top" option? Or at least give us more realistic options in the back to tone it down, instead. Options for different play styles/settings is what I want, and what I think would make DUNGEON a much more useful and relevant magazine to the widest possible audience. As is, most of DUNGEON is unusable; always has been, except for infrequent high quality issues where about half the adventures are cool. Yeah, I can do the conversion work myself, but very often, it just isn't worth it time or trouble-wise, and the whole thing gets gutted for a map, NPC or bare skeleton of a plotshell, if it gets used at all. I was glad to see WoTC finally addressing low fantasy and low/no magic settings in The Complete Warrior. I hope that this is explored further in Unearthed Arcana (more than a couple of pages). I think they're missing out on an untapped (by them) market; as is, whenever the thrill of slaying dragons and pantsing Orcus wears thin, these D&Ders have nowhere to go except to other systems or homebrew their own. I'm not even talking major product support, but ONE juicy hardcover with low fantasy and low/no magic options would be the ticket. Maybe include a setting, too, like Lankhmar, Conan or whatever, maybe a stand-alone d20 game like Call of Cthulhu or Wheel of Time. Heck, charge $40 even. I'd buy it. [/QUOTE]
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Review: Pandemonium in the Veins by Frank Brunner. Issue #96
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