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review this race based on vampire hunter d please!!
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<blockquote data-quote="Hedgemage" data-source="post: 56830" data-attributes="member: 403"><p>I'll have to completely agree with the people who say that ability bonuses should always be even numbers. Its a very good rule of design that should never be broken.</p><p></p><p>The race is a little focused in its abilities. In a Ravenloft campaign it might be a good concept, but I really don't see all the vampire strengths/resistances really helping that much in 99% of gameplay (the remaining 1% involves vampires).</p><p></p><p>The fast healing is right out. That's just too powerful and throws off a lot of the checks and balances of the game.</p><p></p><p>The role-playing restrictions seem a little odd, and I would have to question the race's tendency towards good or even neutrality.</p><p></p><p>One good maxim of race design is to keep things simple. Look at the regular character races and you can see a certain kind of pattern in their strengths and weaknesses. There's some with some interesting extra abilities, and so its good to look at them to get an idea of what kind of powers should be allowed.</p><p></p><p>I would suggest looking at Tieflings in the FRCS and comparing this race to them. Tieflings are a good +1 ECL race, and I consider them quite balanced and wouldn't hesitate to allow one in my campaign. Aasimar are even better than Tieflings and I would be tempted to make them ECL +1.5 or +2 since they're a bit more powerful. If you're looking to make a ECL +1 race, look at these two races and try to get something in between in terms of power.</p></blockquote><p></p>
[QUOTE="Hedgemage, post: 56830, member: 403"] I'll have to completely agree with the people who say that ability bonuses should always be even numbers. Its a very good rule of design that should never be broken. The race is a little focused in its abilities. In a Ravenloft campaign it might be a good concept, but I really don't see all the vampire strengths/resistances really helping that much in 99% of gameplay (the remaining 1% involves vampires). The fast healing is right out. That's just too powerful and throws off a lot of the checks and balances of the game. The role-playing restrictions seem a little odd, and I would have to question the race's tendency towards good or even neutrality. One good maxim of race design is to keep things simple. Look at the regular character races and you can see a certain kind of pattern in their strengths and weaknesses. There's some with some interesting extra abilities, and so its good to look at them to get an idea of what kind of powers should be allowed. I would suggest looking at Tieflings in the FRCS and comparing this race to them. Tieflings are a good +1 ECL race, and I consider them quite balanced and wouldn't hesitate to allow one in my campaign. Aasimar are even better than Tieflings and I would be tempted to make them ECL +1.5 or +2 since they're a bit more powerful. If you're looking to make a ECL +1 race, look at these two races and try to get something in between in terms of power. [/QUOTE]
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review this race based on vampire hunter d please!!
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