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Review: Tome of Black Ice
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<blockquote data-quote="Crothian" data-source="post: 2030989" data-attributes="member: 232"><p>Lost Book Tome of Black Ice</p><p></p><p> Every now and again it is nice to see a small self contained product that has everything one needs to make maximum use out of it. Most books are really on partially useful since there is lot of material inside and one can not use it all. Or they have feats and prestige classes that are great but a character only gets so many chances to take a prestige class and only gains so many feats. Lost Book Tome of Black Ice is a spell book filled with some new spells and an easy to use ready made plot behind it. </p><p></p><p> Lost Books Tome of Black Ice is a new PDF by Clockwork Golem. They are a new company with a few other small PDFs. The writer is Peter Ball. The PDF is only nine pages long with very little art only a few small pieces. The layout is okay but there are no book marks. It is a small book, but I prefer to see book marks on everything. </p><p></p><p> The product tells of a power ful necromancer warrior who retreated to the artic regions. He was not the usual Necromancer who raised armies of undead, instead he used the life draining art to enhance his own fighting abilities. I really like this take on a necromancer it fits their powers and is against form at the same time. It is a nice balance of showing what the school of magic can do with out diving into the typical necromantic clichés. A group af adventures found this book with a warning that he will come back and the world should be ready for him. The PDF describes the journey of the book and how it has gotten itself lost. There is no adventure for finding the book but it should be simple to create one or modify an existing one to fit the book and its history in there.</p><p></p><p> The book has a history and it lists the DC for a Bard to make bardic lore checks and what the bard happens to know about the book. It is great detail that needs to be placed in more books with magical items. The book is a collection of spells from levels one through nine and all are arcane in nature. There are about thirty spells in the book of which twelve are new. All of the new ones are of the necromancer school. There are some really fun visually ones like Fleshbound that stretches a persons flesh around them trapping them. The spells are pretty creative and offer some interesting new possibilities for the school of necromancy. </p><p></p><p> Tome of Black Ice is a nice small book. It is easy to use all of it at once and has the ability to help a wizard at any levels since it has spells of first to ninth level inside it. The plot the book has around it is not overbearing and seems to be ideal for a side quest or just something else the players worry about while they work on the more important plots in the campaign.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2030989, member: 232"] Lost Book Tome of Black Ice Every now and again it is nice to see a small self contained product that has everything one needs to make maximum use out of it. Most books are really on partially useful since there is lot of material inside and one can not use it all. Or they have feats and prestige classes that are great but a character only gets so many chances to take a prestige class and only gains so many feats. Lost Book Tome of Black Ice is a spell book filled with some new spells and an easy to use ready made plot behind it. Lost Books Tome of Black Ice is a new PDF by Clockwork Golem. They are a new company with a few other small PDFs. The writer is Peter Ball. The PDF is only nine pages long with very little art only a few small pieces. The layout is okay but there are no book marks. It is a small book, but I prefer to see book marks on everything. The product tells of a power ful necromancer warrior who retreated to the artic regions. He was not the usual Necromancer who raised armies of undead, instead he used the life draining art to enhance his own fighting abilities. I really like this take on a necromancer it fits their powers and is against form at the same time. It is a nice balance of showing what the school of magic can do with out diving into the typical necromantic clichés. A group af adventures found this book with a warning that he will come back and the world should be ready for him. The PDF describes the journey of the book and how it has gotten itself lost. There is no adventure for finding the book but it should be simple to create one or modify an existing one to fit the book and its history in there. The book has a history and it lists the DC for a Bard to make bardic lore checks and what the bard happens to know about the book. It is great detail that needs to be placed in more books with magical items. The book is a collection of spells from levels one through nine and all are arcane in nature. There are about thirty spells in the book of which twelve are new. All of the new ones are of the necromancer school. There are some really fun visually ones like Fleshbound that stretches a persons flesh around them trapping them. The spells are pretty creative and offer some interesting new possibilities for the school of necromancy. Tome of Black Ice is a nice small book. It is easy to use all of it at once and has the ability to help a wizard at any levels since it has spells of first to ninth level inside it. The plot the book has around it is not overbearing and seems to be ideal for a side quest or just something else the players worry about while they work on the more important plots in the campaign. [/QUOTE]
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