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REVIEW: Villain's Design Handbook (Kenzer)
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<blockquote data-quote="Mark Plemmons" data-source="post: 328289" data-attributes="member: 1287"><p>Thanks for the review (even though I have some disagreements with a few of your points)! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Since you wanted feedback, I'll list them below:</p><p></p><p></p><p></p><p>True, how "good" a piece of art is becomes a matter of opinion, but I have to say that I don't think the AMOUNT is infrequent. There are 55 pieces of art, not including the chapter headers or images of the villain record sheet, averaging AT LEAST one piece every four pages, except in several areas where art is unnecessary - indexes, for example.</p><p></p><p></p><p></p><p>The section you refer to is "choosing race and class" and specifically states that the blurbs are "general guidelines." The first five chapters of the book should give plenty of ideas on how to turn those stereotypes around.</p><p></p><p></p><p></p><p>It's true that anti-feats are intended to be rolled randomly, to avoid min-maxing if given as a player option. There probably will need to be an errata line that says "When an anti-feat does not apply to your villain's class, you may reroll."</p><p></p><p></p><p></p><p>This is a matter of wording, which the DM should easily be able to clear up by looking at the normal feat in the PHB. Of course, I agree that these two may need some errata to clarify them.</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Ah, but this class is tied in with one of the evil magic items, the Darklight Codex. It's supposed to screw you over... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Crap. Based on where the spell list is, I'm guessing it got cut off in printing. Minor errata needed.</p><p></p><p></p><p></p><p>Well, the key word here IS 'Veteran.' If just any fighter inexperienced in leading troops in battle (which is what the knowledge skills are for) could get in, it would lose all its meaning.</p><p></p><p></p><p></p><p>The beginning of the chapter does state that "The following prestige classes are available to all characters, though they have certain qualities that make them particularly attractive to villains." These are detailed in the background section of each PrC.</p><p></p><p></p><p></p><p>That's what makes it cursed! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Note that the undead templates are generally designed to turn villains into more powerful versions of those undead. They aren't simply "renamed."</p><p></p><p></p><p></p><p>You did a good review, in my opinion. However, I do feel that it seems a little too focused on what you saw as glitches in the rules, without focusing on the real core of the book - the first five chapters that detail the core of the villain - his emotions, personality, goals, dreams, scemes etc etc etc.</p><p></p><p>I think it's these chapters that really help make the book what it is.</p><p></p><p>Mark Plemmons</p><p>Kenzer and Company</p><p><a href="http://www.kenzerco.com" target="_blank">www.kenzerco.com</a></p></blockquote><p></p>
[QUOTE="Mark Plemmons, post: 328289, member: 1287"] Thanks for the review (even though I have some disagreements with a few of your points)! :) Since you wanted feedback, I'll list them below: True, how "good" a piece of art is becomes a matter of opinion, but I have to say that I don't think the AMOUNT is infrequent. There are 55 pieces of art, not including the chapter headers or images of the villain record sheet, averaging AT LEAST one piece every four pages, except in several areas where art is unnecessary - indexes, for example. The section you refer to is "choosing race and class" and specifically states that the blurbs are "general guidelines." The first five chapters of the book should give plenty of ideas on how to turn those stereotypes around. It's true that anti-feats are intended to be rolled randomly, to avoid min-maxing if given as a player option. There probably will need to be an errata line that says "When an anti-feat does not apply to your villain's class, you may reroll." This is a matter of wording, which the DM should easily be able to clear up by looking at the normal feat in the PHB. Of course, I agree that these two may need some errata to clarify them. :) Ah, but this class is tied in with one of the evil magic items, the Darklight Codex. It's supposed to screw you over... :) Crap. Based on where the spell list is, I'm guessing it got cut off in printing. Minor errata needed. Well, the key word here IS 'Veteran.' If just any fighter inexperienced in leading troops in battle (which is what the knowledge skills are for) could get in, it would lose all its meaning. The beginning of the chapter does state that "The following prestige classes are available to all characters, though they have certain qualities that make them particularly attractive to villains." These are detailed in the background section of each PrC. That's what makes it cursed! :) Note that the undead templates are generally designed to turn villains into more powerful versions of those undead. They aren't simply "renamed." You did a good review, in my opinion. However, I do feel that it seems a little too focused on what you saw as glitches in the rules, without focusing on the real core of the book - the first five chapters that detail the core of the villain - his emotions, personality, goals, dreams, scemes etc etc etc. I think it's these chapters that really help make the book what it is. Mark Plemmons Kenzer and Company [url]www.kenzerco.com[/url] [/QUOTE]
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