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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Reviewing Past Predictions about 4e
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<blockquote data-quote="amnuxoll" data-source="post: 4299822" data-attributes="member: 13028"><p>Now that 4e is out, I think it would be revealing (and fun) to review some of the things designers of 3e and 3.5e said that are relevant to 4e. Remember this interview that Monte Cook did with Skip Williams?</p><p><a href="http://www.montecook.com/cgi-bin/page.cgi?int_dnd30_Skip" target="_blank">http://www.montecook.com/cgi-bin/page.cgi?int_dnd30_Skip</a></p><p></p><p></p><p>Below are two quotes from it that might be of interest. This one is about how the design of the 3e skill system:</p><p></p><p>"One example of this kind of tinkering is the skill system. The</p><p>original plan called for an extremely simple skill system that was</p><p>strictly tied to character level. Your character had a limited number</p><p>of skills, but you automatically got better at them as you went up in</p><p>level (just as your saving throw and attack bonuses got better with</p><p>level). That system proved much too simplistic for anyone's tastes,</p><p>and the debate about how to replace what we had with a workable system</p><p>often got heated, to say the least."</p><p></p><p></p><p>And this prediction about future versions after 3.5e:</p><p></p><p>"At present, we have a game that's fairly easy to learn, but somewhat</p><p>hard to master because the rules contain so many exceptions and</p><p>special cases, and because the rules allow so many different kinds of</p><p>characters. The general trend for the future, I think, will be toward</p><p>an ever more complex game. The current audience seems to crave more</p><p>rules for handling oddball situations, and there's a sub-community</p><p>that seeks ever more powerful and flamboyant characters. The challenge</p><p>for the next edition's design team will be to preserve the game's core</p><p>as something that veterans will love and beginners can handle while at</p><p>the same time offering people who want to push the envelope ways to do</p><p>that."</p><p></p><p>Does anyone else have interesting past predictions about 4e?</p><p></p><p>:AMN:</p></blockquote><p></p>
[QUOTE="amnuxoll, post: 4299822, member: 13028"] Now that 4e is out, I think it would be revealing (and fun) to review some of the things designers of 3e and 3.5e said that are relevant to 4e. Remember this interview that Monte Cook did with Skip Williams? [url]http://www.montecook.com/cgi-bin/page.cgi?int_dnd30_Skip[/url] Below are two quotes from it that might be of interest. This one is about how the design of the 3e skill system: "One example of this kind of tinkering is the skill system. The original plan called for an extremely simple skill system that was strictly tied to character level. Your character had a limited number of skills, but you automatically got better at them as you went up in level (just as your saving throw and attack bonuses got better with level). That system proved much too simplistic for anyone's tastes, and the debate about how to replace what we had with a workable system often got heated, to say the least." And this prediction about future versions after 3.5e: "At present, we have a game that's fairly easy to learn, but somewhat hard to master because the rules contain so many exceptions and special cases, and because the rules allow so many different kinds of characters. The general trend for the future, I think, will be toward an ever more complex game. The current audience seems to crave more rules for handling oddball situations, and there's a sub-community that seeks ever more powerful and flamboyant characters. The challenge for the next edition's design team will be to preserve the game's core as something that veterans will love and beginners can handle while at the same time offering people who want to push the envelope ways to do that." Does anyone else have interesting past predictions about 4e? :AMN: [/QUOTE]
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