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<blockquote data-quote="Cleon" data-source="post: 5011508" data-attributes="member: 57383"><p><strong>Building a Better Killer Whale</strong></p><p></p><p><span style="font-size: 10px"><span style="font-size: 15px"><strong><span style="font-family: 'Arial'">Karate Killer Whale</span></strong></span><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Awakened Orca 2nd level Monk</strong></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Huge Magical Beast</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 11d10+2d8+65 (134 hp)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Initiative:</strong> +3</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Speed:</strong> Swim 50 ft. (10 squares)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 19 (–2 size, +3 Dex, +2 Wisdom, +6 natural), touch 13, flat-footed 16</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +12/+28</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Attack:</strong> Bite +18 melee (2d6+12) or unarmed strike +18 melee (2d6+8)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Full Attack:</strong> Bite +12 melee (2d6+12) or unarmed strike +18/+13/+8 melee (2d6+8) or flurry of blows +16/+16/+11/+6 melee (2d6+8)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 15 ft./10 ft.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Flurry of blows, unarmed strike</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Blindsight 120 ft., evasion, hold breath, low-light vision</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +14, Ref +13, Will +10</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 27, Dex 16, Con 21, Int 10, Wis 14, Cha 8</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Skills:</strong> Listen +20* (<em>+16 without blindsight</em>), Spot +20* (<em>+16 without blindsight</em>), Swim +16, Tumble +11</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Feats:</strong> Combat Reflexes, Deflect Arrows <strong>(B)</strong>, Endurance, Iron Will, Power Attack, Run, Stunning Fist <strong>(B) [</strong><em>Fort DC 18</em><strong>]</strong></span></span><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Environment:</strong> Cold aquatic</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary or pod (6–11)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 8</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Treasure:</strong> None</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Alignment:</strong> Usually lawful neutral</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Advancement:</strong> 12–15 HD (Huge); 16–29 HD (Gargantuan)</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> —</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Karate killer whales are sapient orcas, given intelligence by the druid's <em>awaken</em> spell, many of whom have gained levels in character classes. These creatures have a sophisticated culture based around self-discipline, survival and reverence towards nature. Most karate killer whales are monks, the above being a typical example, but a few become druids. These orca druids play a honoured and vital role in karate killer whale society, because without high-level monks to case <em>awaken</em> on their newborn calves, karate killer whale civilization would be reduced to beasts in a generation.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">These creatures show no hostility towards most other races, but show little interest in helping non-orcas either. They have a particular dislike of sahuagin, due to the latter's destructive and chaotic nature, and extend this antipathy to the sea devils allies the sharks. Karate killer whales will go to considerable length to kill and each sahuagin and giant sharks.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">A typical karate killer whale about 30 feet long. They eat fish, squid, seals, and other whales.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Karate killer whale speak Aquan.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Combat</span></strong><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span> <span style="font-size: 10px"><span style="font-family: 'Arial'">Karate killer whales are cunning and ferocious fighters who often make well-coordinated group attacks. They usually close into melee as fast as possible, then use Stunning Fist strikes to render their foes helpless while barraging them with a torrent of terrible blows from their jaws and tail-flukes. If the foe is too powerful for a conventional approach they can be surprisingly devious.</span></span> <span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Blindsight (Ex):</strong> A killer whale can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human’s.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Evasion (Ex):</strong> If a karate killer whale makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, it takes no damage instead. Evasion can be used only if the whale is wearing light armor or no armor. A helpless karate killer whale does not gain the benefit of evasion.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"><strong>Hold Breath (Ex):</strong> A killer whale can hold its breath for a number of rounds equal to 8 × its Constitution score before it risks drowning.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span><strong><span style="font-family: 'Arial'">Skills</span><span style="font-family: 'Arial'"></span></strong></span></p><p><span style="font-size: 10px"><strong><span style="font-family: 'Arial'"></span></strong><span style="font-family: 'Arial'">A whale has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">*A whale has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.</span></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5011508, member: 57383"] [b]Building a Better Killer Whale[/b] [SIZE=2][SIZE=4][B][FONT=Arial]Karate Killer Whale[/FONT][/B][/SIZE][FONT=Arial] [B]Awakened Orca 2nd level Monk[/B] Huge Magical Beast [B]Hit Dice:[/B] 11d10+2d8+65 (134 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] Swim 50 ft. (10 squares) [B]Armor Class:[/B] 19 (–2 size, +3 Dex, +2 Wisdom, +6 natural), touch 13, flat-footed 16 [B]Base Attack/Grapple:[/B] +12/+28 [B]Attack:[/B] Bite +18 melee (2d6+12) or unarmed strike +18 melee (2d6+8) [B]Full Attack:[/B] Bite +12 melee (2d6+12) or unarmed strike +18/+13/+8 melee (2d6+8) or flurry of blows +16/+16/+11/+6 melee (2d6+8) [B]Space/Reach:[/B] 15 ft./10 ft. [B]Special Attacks:[/B] Flurry of blows, unarmed strike [B]Special Qualities:[/B] Blindsight 120 ft., evasion, hold breath, low-light vision [B]Saves:[/B] Fort +14, Ref +13, Will +10 [B]Abilities:[/B] Str 27, Dex 16, Con 21, Int 10, Wis 14, Cha 8 [B]Skills:[/B] Listen +20* ([I]+16 without blindsight[/I]), Spot +20* ([I]+16 without blindsight[/I]), Swim +16, Tumble +11 [B]Feats:[/B] Combat Reflexes, Deflect Arrows [B](B)[/B], Endurance, Iron Will, Power Attack, Run, Stunning Fist [B](B) [[/B][I]Fort DC 18[/I][B]][/B][/FONT][/SIZE][SIZE=2][FONT=Arial] [B]Environment:[/B] Cold aquatic [B]Organization:[/B] Solitary or pod (6–11) [B]Challenge Rating:[/B] 8 [B]Treasure:[/B] None [B]Alignment:[/B] Usually lawful neutral [B]Advancement:[/B] 12–15 HD (Huge); 16–29 HD (Gargantuan) [B]Level Adjustment:[/B] — Karate killer whales are sapient orcas, given intelligence by the druid's [I]awaken[/I] spell, many of whom have gained levels in character classes. These creatures have a sophisticated culture based around self-discipline, survival and reverence towards nature. Most karate killer whales are monks, the above being a typical example, but a few become druids. These orca druids play a honoured and vital role in karate killer whale society, because without high-level monks to case [I]awaken[/I] on their newborn calves, karate killer whale civilization would be reduced to beasts in a generation. These creatures show no hostility towards most other races, but show little interest in helping non-orcas either. They have a particular dislike of sahuagin, due to the latter's destructive and chaotic nature, and extend this antipathy to the sea devils allies the sharks. Karate killer whales will go to considerable length to kill and each sahuagin and giant sharks. A typical karate killer whale about 30 feet long. They eat fish, squid, seals, and other whales. Karate killer whale speak Aquan. [/FONT][B][FONT=Arial]Combat[/FONT][/B][FONT=Arial] [/FONT][/SIZE] [SIZE=2][FONT=Arial]Karate killer whales are cunning and ferocious fighters who often make well-coordinated group attacks. They usually close into melee as fast as possible, then use Stunning Fist strikes to render their foes helpless while barraging them with a torrent of terrible blows from their jaws and tail-flukes. If the foe is too powerful for a conventional approach they can be surprisingly devious.[/FONT][/SIZE] [SIZE=2][FONT=Arial] [B]Blindsight (Ex):[/B] A killer whale can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human’s. [B]Evasion (Ex):[/B] If a karate killer whale makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, it takes no damage instead. Evasion can be used only if the whale is wearing light armor or no armor. A helpless karate killer whale does not gain the benefit of evasion. [B]Hold Breath (Ex):[/B] A killer whale can hold its breath for a number of rounds equal to 8 × its Constitution score before it risks drowning. [/FONT][B][FONT=Arial]Skills[/FONT][FONT=Arial] [/FONT][/B][FONT=Arial]A whale has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A whale has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.[/FONT][/SIZE] [/QUOTE]
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