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Reviewing, Revising, and Finalizing Prehistoric Animals and Dinosaur Ecology
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<blockquote data-quote="Cleon" data-source="post: 5026396" data-attributes="member: 57383"><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">I think it's OK, since its Pounce is basically the same as a big cat's, which allows for a full attack without a grapple check penalty.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">I make it </span><span style="font-size: 10px">1d6+2d3+1d8</span>, where's the 2d6 from? Regular weapons only get an attack bonus on a charge, not double damage.</p><p></p><p>It is a lot of damage, but I wanted to keep it in line with the SRD big cats - a 3HD leopard does 1d6+3+4d3+4 (average 18.5), is about midway between my 3HD <em>Dromaeosaurus's</em> 1d6+1+2d3+1d8+1 (av. 14) and 4HD <em>Deinonychus's</em> 1d8+2+2d4+2+2d6+3 (av. 23.5), a tiger's 2d8+12+2d6+3+2d8+6 pounce (av. 46!) is more or less exactly the same as my <em>Utahraptor's</em> 2d6+6+2d6+6+3d6+9 (45.5), and considerably more than the 6HD <em>Achillobator's</em> 2d4+4+2d4+4+2d8+6 pounce (av. 33).</p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">So I think the damage is in keeping with the sample creatures I'm using as a baseline, it's not my fault the sample creatures are too vicious!<img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Anyhow, as I said earlier I think an easy solution is just to say a more realistic version of a Maniraptor uses the stats of the next stage down (<em>Dromaeosaurus</em> for <em>Deinonychus</em>, <em>Achillobator </em>for <em>Utahraptor</em>, et cetera), and the provided stats take after the prehistoric monsters of cinema, pulp-fiction and comic books as much as they do nature.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p></p><p>That's a good point, I suspect everyone thinks it just follows normal grapple size limits. I'd better amend it.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5026396, member: 57383"] [SIZE=2] I think it's OK, since its Pounce is basically the same as a big cat's, which allows for a full attack without a grapple check penalty. [/SIZE][SIZE=2] I make it [/SIZE][SIZE=2]1d6+2d3+1d8[/SIZE], where's the 2d6 from? Regular weapons only get an attack bonus on a charge, not double damage. It is a lot of damage, but I wanted to keep it in line with the SRD big cats - a 3HD leopard does 1d6+3+4d3+4 (average 18.5), is about midway between my 3HD [I]Dromaeosaurus's[/I] 1d6+1+2d3+1d8+1 (av. 14) and 4HD [I]Deinonychus's[/I] 1d8+2+2d4+2+2d6+3 (av. 23.5), a tiger's 2d8+12+2d6+3+2d8+6 pounce (av. 46!) is more or less exactly the same as my [I]Utahraptor's[/I] 2d6+6+2d6+6+3d6+9 (45.5), and considerably more than the 6HD [I]Achillobator's[/I] 2d4+4+2d4+4+2d8+6 pounce (av. 33). [SIZE=2] So I think the damage is in keeping with the sample creatures I'm using as a baseline, it's not my fault the sample creatures are too vicious!:lol: Anyhow, as I said earlier I think an easy solution is just to say a more realistic version of a Maniraptor uses the stats of the next stage down ([I]Dromaeosaurus[/I] for [I]Deinonychus[/I], [I]Achillobator [/I]for [I]Utahraptor[/I], et cetera), and the provided stats take after the prehistoric monsters of cinema, pulp-fiction and comic books as much as they do nature. [/SIZE] That's a good point, I suspect everyone thinks it just follows normal grapple size limits. I'd better amend it. [/QUOTE]
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Reviewing, Revising, and Finalizing Prehistoric Animals and Dinosaur Ecology
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