Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reviewing the Artificer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fuindordm" data-source="post: 4354633" data-attributes="member: 5435"><p>And yet the three defenders (fighter, paladin, swordmage via origins) have very different and distinctive marking abilities. One is obviously non-magical and works well against many enemies, one is obviously magical and works best against a single champion...</p><p></p><p>Furthermore, if we just copy and paste the "necessary" abilities from one leader class to the next, we severely dilute the concept of power sources. If every leader gets ranged healing, what's so special about divine magic? </p><p></p><p>This conversation just made me notice something: the cleric and warlord powers don't require their target to be conscious!</p><p></p><p>From PH p.293: "When a power heals you, you don't have to take an action to spend a healing surge. Even if you're unconscious, the power uses your healing surge and restores hit points."</p><p></p><p>Hmm... so how does Inspiring Word work on an unconscious character? </p><p></p><p>The rules should always serve the fluff, even if it complicates things slightly. If there is one think I dislike about any edition, it's when fluff is slapped on to a rule without concern for verisimilitude. </p><p></p><p>I have no problem with hit points representing morale in almost all cases. I have no problem with divine magic slapping awake an unconscious character. Divine characters should have better, more reliable healing than other characters and divine leaders should have the best healing of all.</p><p></p><p>But to preserve the distinctive flavor of the power sources, Martial characters should not be able to restore HP (=morale) to the unconscious, and Arcane characters should not be tossing around pure healing at range. </p><p> </p><p>And in particular I would say that ranged buffs, with or without a healing rider, are very out of character for the artificer. They should be used sparingly.</p><p> </p><p>Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 4354633, member: 5435"] And yet the three defenders (fighter, paladin, swordmage via origins) have very different and distinctive marking abilities. One is obviously non-magical and works well against many enemies, one is obviously magical and works best against a single champion... Furthermore, if we just copy and paste the "necessary" abilities from one leader class to the next, we severely dilute the concept of power sources. If every leader gets ranged healing, what's so special about divine magic? This conversation just made me notice something: the cleric and warlord powers don't require their target to be conscious! From PH p.293: "When a power heals you, you don't have to take an action to spend a healing surge. Even if you're unconscious, the power uses your healing surge and restores hit points." Hmm... so how does Inspiring Word work on an unconscious character? The rules should always serve the fluff, even if it complicates things slightly. If there is one think I dislike about any edition, it's when fluff is slapped on to a rule without concern for verisimilitude. I have no problem with hit points representing morale in almost all cases. I have no problem with divine magic slapping awake an unconscious character. Divine characters should have better, more reliable healing than other characters and divine leaders should have the best healing of all. But to preserve the distinctive flavor of the power sources, Martial characters should not be able to restore HP (=morale) to the unconscious, and Arcane characters should not be tossing around pure healing at range. And in particular I would say that ranged buffs, with or without a healing rider, are very out of character for the artificer. They should be used sparingly. Ben [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reviewing the Artificer
Top