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Reviewing the Artificer
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<blockquote data-quote="fuindordm" data-source="post: 4354759" data-attributes="member: 5435"><p>I said: But to preserve the distinctive flavor of the power sources, Martial characters should not be able to restore HP (=morale) to the unconscious, and Arcane characters should not be tossing around pure healing at range.</p><p></p><p></p><p></p><p>Because I would like to preserve a significant difference in the flavor of the three power sources. If anyone can heal just as well and easily as the divine classes, then what's the point of dividing the two kinds of magic?</p><p></p><p>Now, I like systems such as Arcana Unearthed (Monte Cook) where all classes use the same spell list very much. If there is only one kind of magic in the world, then obviously no distinctions are needed. But one of the D&D conceits is that there is a strong distinction between Arcane and Divine, and I would like to preserve that feeling rather than breaking down the walls at every opportunity. </p><p></p><p>One of the things I didn't like about 3E design was its insouciant tendency to toss all the best arcane spells into divine domains, for this very reason.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 4354759, member: 5435"] I said: But to preserve the distinctive flavor of the power sources, Martial characters should not be able to restore HP (=morale) to the unconscious, and Arcane characters should not be tossing around pure healing at range. Because I would like to preserve a significant difference in the flavor of the three power sources. If anyone can heal just as well and easily as the divine classes, then what's the point of dividing the two kinds of magic? Now, I like systems such as Arcana Unearthed (Monte Cook) where all classes use the same spell list very much. If there is only one kind of magic in the world, then obviously no distinctions are needed. But one of the D&D conceits is that there is a strong distinction between Arcane and Divine, and I would like to preserve that feeling rather than breaking down the walls at every opportunity. One of the things I didn't like about 3E design was its insouciant tendency to toss all the best arcane spells into divine domains, for this very reason. [/QUOTE]
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Reviewing the Artificer
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