Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reviewing the Artificer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vendark" data-source="post: 4355353" data-attributes="member: 62865"><p>Firstly, the cleric does heal a little better than the other two classes, by and large. They have the healing lore class feature, and access to more healing powers in general.</p><p> </p><p>Secondly, you can't reduce the other leaders' base healing abilities below a certain level and still have them remain viable alternatives to the cleric. </p><p>If the warlord can't revive the unconscious during an encounter, the defenders in the party are going to fast be wishing they had a cleric in the party instead. And if the artificer has to spend a move and a minor and get into melee reach of the enemy to heal someone, it's not going to be a very fun class to play. 4E is operating under the philosophy that you shouldn't have to spend most of your turn to make someone else's character feel better, and I think they got that right. Minor action, ranged heals are necessary to keep the leader from degenerating into a mere healbot.</p><p> </p><p>Thirdly, there's a lot more to the flavor of each class than the healing/inspiring word/infusion features. You're not going to have any trouble telling the warlord from the cleric in play. And while I haven't seen the artificer in play yet, looking through its abilities I'm thinking it will stand out just as much as the other two classes do.</p></blockquote><p></p>
[QUOTE="Vendark, post: 4355353, member: 62865"] Firstly, the cleric does heal a little better than the other two classes, by and large. They have the healing lore class feature, and access to more healing powers in general. Secondly, you can't reduce the other leaders' base healing abilities below a certain level and still have them remain viable alternatives to the cleric. If the warlord can't revive the unconscious during an encounter, the defenders in the party are going to fast be wishing they had a cleric in the party instead. And if the artificer has to spend a move and a minor and get into melee reach of the enemy to heal someone, it's not going to be a very fun class to play. 4E is operating under the philosophy that you shouldn't have to spend most of your turn to make someone else's character feel better, and I think they got that right. Minor action, ranged heals are necessary to keep the leader from degenerating into a mere healbot. Thirdly, there's a lot more to the flavor of each class than the healing/inspiring word/infusion features. You're not going to have any trouble telling the warlord from the cleric in play. And while I haven't seen the artificer in play yet, looking through its abilities I'm thinking it will stand out just as much as the other two classes do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reviewing the Artificer
Top