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Reviewing the Artificer
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<blockquote data-quote="Hambot" data-source="post: 4363954" data-attributes="member: 61484"><p>Quote:</p><p> Originally Posted by <strong>Hambot</strong> <a href="http://www.enworld.org/forum/showthread.php?p=4360269#post4360269" target="_blank"><img src="http://www.enworld.org/forum/images/enw/buttons/viewpost.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a> </p><p> <em>Artificers should be able to break down a magic item and get back more than 1/5 of the creation cost.</em></p><p><em></em></p><p><em>Artificer also sounds like they could make magic items = their level +1.</em></p><p> </p><p></p><p></p><p>Um, I am offended by you saying my ideas are bad, then backing that up with the argument that the ideas are flawed because I am thinking of 3rd edition. You seem very confident that wealth in the game would be destroyed, without saying why.</p><p></p><p>I quit 3rd edition, left a campaign just because it was running those rules that I am now completely sick of.</p><p></p><p>In 4th edition, people are routinely finding items up to 3 levels above themselves. Letting artificers make items 1 level above themselves is good, but by no means game breaking. It is supposed to be a good perk of the class - that is why I suggested it. And just because they can do it, dosn't mean that they can afford the costs. So I would get someone to playtest that, and if artificers can never afford to make items equal to their level + 1, they should get a little bit of extra cash out of breaking down magic items so that they can actually use such a perk if it were given to the class. </p><p></p><p>Wealth guidelines are to control power levels, so the most direct route to acquiring more power is converting gold to magic items, so you would expect the extra money provided by the artificer to go towards using my proposed ability. Basically, it allows a guy to buff his party by +1 here and +1 there, without using powers. Naturally, this would need to come with a trade off in the form of less useful powers offset by an artificers ability to create cool magical artifacts.</p><p></p><p>This would differentiate the class a little from others, allowing them to focus on equipment more than an average PC, which feels right for a class named artificer. Thats why rangers get twin strike - they're the two weapon fighting guy, so they get that awesome power. You shouldn't compare that one at-will to that of another class, you have to compare the entire class' package deal, side by side for a meaningful comparison of power level.</p></blockquote><p></p>
[QUOTE="Hambot, post: 4363954, member: 61484"] Quote: Originally Posted by [B]Hambot[/B] [URL="http://www.enworld.org/forum/showthread.php?p=4360269#post4360269"][IMG]http://www.enworld.org/forum/images/enw/buttons/viewpost.gif[/IMG][/URL] [I]Artificers should be able to break down a magic item and get back more than 1/5 of the creation cost. Artificer also sounds like they could make magic items = their level +1.[/I] Um, I am offended by you saying my ideas are bad, then backing that up with the argument that the ideas are flawed because I am thinking of 3rd edition. You seem very confident that wealth in the game would be destroyed, without saying why. I quit 3rd edition, left a campaign just because it was running those rules that I am now completely sick of. In 4th edition, people are routinely finding items up to 3 levels above themselves. Letting artificers make items 1 level above themselves is good, but by no means game breaking. It is supposed to be a good perk of the class - that is why I suggested it. And just because they can do it, dosn't mean that they can afford the costs. So I would get someone to playtest that, and if artificers can never afford to make items equal to their level + 1, they should get a little bit of extra cash out of breaking down magic items so that they can actually use such a perk if it were given to the class. Wealth guidelines are to control power levels, so the most direct route to acquiring more power is converting gold to magic items, so you would expect the extra money provided by the artificer to go towards using my proposed ability. Basically, it allows a guy to buff his party by +1 here and +1 there, without using powers. Naturally, this would need to come with a trade off in the form of less useful powers offset by an artificers ability to create cool magical artifacts. This would differentiate the class a little from others, allowing them to focus on equipment more than an average PC, which feels right for a class named artificer. Thats why rangers get twin strike - they're the two weapon fighting guy, so they get that awesome power. You shouldn't compare that one at-will to that of another class, you have to compare the entire class' package deal, side by side for a meaningful comparison of power level. [/QUOTE]
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