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General Tabletop Discussion
*Pathfinder & Starfinder
Reviewing the Artificer
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<blockquote data-quote="Eldritch_Lord" data-source="post: 4364512" data-attributes="member: 52073"><p>Here's an idea: Why not let the artificer gain item powers as his class powers?</p><p></p><p>Let's say he gets to level X and picks <em>thundering</em>. You could go a couple ways with this:</p><p></p><p>1) Use it on an adjacent ally's weapon, weapon is made <em>thundering</em> until the artificer's next short rest.</p><p></p><p>2) Use it on an adjacent ally's weapon, weapon is made <em>thundering</em> while the artificer Sustain Minors it.</p><p></p><p>3) Use it on an adjacent ally's weapon, weapon is made <em>thundering</em> while the <em>ally</em> Sustain Minors it.</p><p></p><p>etc. There are lots of variations, but you get the idea.</p><p></p><p>Some of his utility powers might be paying some gold to swap out an item's power (the above artificer might take a <em>+2 flaming sword</em>, make it permanently a <em>+2 thundering sword</em>, and replace <em>thundering</em> with <em>flaming</em> in his powers known) or "metamagic-ing" an item like the old metamagic infusions--Quicken Item would let you use a standard-action item with a move or minor action once per day, Enlarge Item would extend the range by 2-3 squares once per day, and so forth.</p><p></p><p>Basically, the artificer's main schtick in 3e was using item abilities in place of his own...so why don't we literally let him use item powers to replace his own?</p></blockquote><p></p>
[QUOTE="Eldritch_Lord, post: 4364512, member: 52073"] Here's an idea: Why not let the artificer gain item powers as his class powers? Let's say he gets to level X and picks [I]thundering[/I]. You could go a couple ways with this: 1) Use it on an adjacent ally's weapon, weapon is made [I]thundering[/I] until the artificer's next short rest. 2) Use it on an adjacent ally's weapon, weapon is made [I]thundering[/I] while the artificer Sustain Minors it. 3) Use it on an adjacent ally's weapon, weapon is made [I]thundering[/I] while the [I]ally[/I] Sustain Minors it. etc. There are lots of variations, but you get the idea. Some of his utility powers might be paying some gold to swap out an item's power (the above artificer might take a [I]+2 flaming sword[/I], make it permanently a [I]+2 thundering sword[/I], and replace [I]thundering[/I] with [I]flaming[/I] in his powers known) or "metamagic-ing" an item like the old metamagic infusions--Quicken Item would let you use a standard-action item with a move or minor action once per day, Enlarge Item would extend the range by 2-3 squares once per day, and so forth. Basically, the artificer's main schtick in 3e was using item abilities in place of his own...so why don't we literally let him use item powers to replace his own? [/QUOTE]
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Reviewing the Artificer
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