Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Reviews of Warlordish options - Starting with the Noble
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jodyjohnson" data-source="post: 6850692" data-attributes="member: 5590"><p>Martial Adept by Kittenhugs (Rick Johnson - no relation)</p><p><a href="http://www.dmsguild.com/product/170934/Martial-Adept-Class" target="_blank">http://www.dmsguild.com/product/170934/Martial-Adept-Class</a></p><p></p><p>This 11 page document has 1 title page and just over 9 pages of Martial Adept. The layout is excellent and with 3 illustrations it could have been lifted directly from a WotC character book. (it isn’t I checked the Tome of Battle).</p><p></p><p>This isn’t precisely a Warlord class but it does have some Warlordy abilities.</p><p>The full class with 3 subclasses is a port of the Tome of Battle classes – the crusader, the Swordsage, and the Warblade under a single class. The original classes become Martial Disciplines as the archetypes.</p><p></p><p>The 5th edition version seems to be patterned off the Paladin – it’s a daily resource combat class. The adept points per day match up with the Paladin spell table. 2 points for 1st, 3 for 2nd, 5 for 3rd, etc as laid out in the DMG under spell point casting.</p><p></p><p>The class itself has d8 Hit Dice, all weapons, and all armors. The saves are Wis and Str with 2 skills. Out of the gate it is down a Hit Die size from the Fighter and Paladin. Probably just playing it safe because it compares well to the Paladin.</p><p></p><p>It starts with one school of 9 which just gets you a Stance until you have Adept points at 2nd (when Paladin’s also get spells). Eventually the class gains up to 4 schools and their accompanying stances and the maneuvers that come with it. The schools that are Warlordy are Devoted Spirit (grant hit points) and White Raven (some of the Warlord power names came from here). You maintain the stances with concentration.</p><p></p><p>There are 5 to 8 maneuvers per school divided over effectively 5 spell levels with a few scaling. The 5th level maneuvers (7 point) reset your adept point maximum to 6 until you do a long rest so they effectively become daily maneuvers. So you can’t just spam your best power. The only action granting is from the War Master’s Charge – which is brutal (everyone can run up and attack once with their Reaction) available at 17th. Like a martial Meteor Storm.</p><p></p><p>At 3rd the Martial Adept gets the Martial Discipline. The Crusader runs off a delayed damage pool where which you can buy down with adept points and treat as a damage bonus to one attack per round. At 15th you can flip it and actually heal instead of taking damage at the end of your turn (once per short rest). The bonus is your level plus Wisdom bonus so the more you take, the more you can do. </p><p></p><p>The Swordsage gets Wizard cantrips and Mage Armor with Wisdom instead of Dex. A couple more spells at 7th, a teleport at 7th, and a Reaction cantrip attack at 15th. Definitely the utility subclass. The Warblade gets a Fighting style, the ability to save Adept points from one school (which can be changed), a weird “I defeated you, so you are my friend” ability and access to 2 schools at the same time. As I’ve suggested that there should be some alternate outcomes for defeating creatures at 0, I can actually buy this in the right circumstances.</p><p></p><p>The class uses the safe default ASI progression of 4/8/12/16/19. At 5th it gets Extra Attack like the other combat classes. At 10th it gains automatic success on Concentration checks which should be a welcome relief after 9 levels of dropping stance because of damage and failed Con saves. At 14th you start regaining adept points on a short rest and at 20th can have 2 stances running at the same time.</p><p></p><p>The Schools take up the last 5 or so pages and present a 5th edition version of the 9 schools. The maneuvers are pretty varied with a few substituting for the Paladin’s smites.</p><p></p><p>The class is well developed and covers a lot of melee fighter ground. In a campaign I could see this replacing the Battle Master’s niche as the tactical fighter and having the nova potential that is normally limited to the Paladin (also a melee fighter). The Battle Master does the Bravura Warlord better since the Martial Adept lacks many of the standard Warlord traits. As a potential Warlord, it doesn’t cut it but then it wasn’t trying. This would be a great answer for a player with Paladin-envy that really wanted to be a ‘less-magical’ fighter.</p><p></p><p>This probably shouldn’t be on the ‘Warlord’ list but since it competes with the Battle Master/Paladin it could if you feel the Purple Dragon Knight is a Warlord replacement. Power wise I think it is pretty close to the Paladin which may seem overpowered or fine depending on your encounter balance. I’d probably peg this as powered by Ki, but as written it is called Blade Magic.</p><p></p><p>With regards to the classic board bugaboos:</p><p>1. Ranged inspirational healing from unconscious – no. Ranged Sword magic healing from unconscious when hitting.</p><p>2. Background as a class – no. More of a Monk-like feel.</p><p>3. I’m in charge here – barely, and only for some schools. </p><p>4. Healing by spending Hit Dice – no. Only heals self or others on doing damage – one school.</p><p>5. Full action granting – not until 17th – one school. </p><p>6. At-will attack granting – no. </p><p></p><p>If I had players complaining about Fighter options I would add this and Jester Canuck's doc (maneuvers & Commander) to the accepted list. Normally my preference would be to knock Paladin down a peg because the Fighter isn't the only combat class that can have Paladin envy.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 6850692, member: 5590"] Martial Adept by Kittenhugs (Rick Johnson - no relation) [url]http://www.dmsguild.com/product/170934/Martial-Adept-Class[/url] This 11 page document has 1 title page and just over 9 pages of Martial Adept. The layout is excellent and with 3 illustrations it could have been lifted directly from a WotC character book. (it isn’t I checked the Tome of Battle). This isn’t precisely a Warlord class but it does have some Warlordy abilities. The full class with 3 subclasses is a port of the Tome of Battle classes – the crusader, the Swordsage, and the Warblade under a single class. The original classes become Martial Disciplines as the archetypes. The 5th edition version seems to be patterned off the Paladin – it’s a daily resource combat class. The adept points per day match up with the Paladin spell table. 2 points for 1st, 3 for 2nd, 5 for 3rd, etc as laid out in the DMG under spell point casting. The class itself has d8 Hit Dice, all weapons, and all armors. The saves are Wis and Str with 2 skills. Out of the gate it is down a Hit Die size from the Fighter and Paladin. Probably just playing it safe because it compares well to the Paladin. It starts with one school of 9 which just gets you a Stance until you have Adept points at 2nd (when Paladin’s also get spells). Eventually the class gains up to 4 schools and their accompanying stances and the maneuvers that come with it. The schools that are Warlordy are Devoted Spirit (grant hit points) and White Raven (some of the Warlord power names came from here). You maintain the stances with concentration. There are 5 to 8 maneuvers per school divided over effectively 5 spell levels with a few scaling. The 5th level maneuvers (7 point) reset your adept point maximum to 6 until you do a long rest so they effectively become daily maneuvers. So you can’t just spam your best power. The only action granting is from the War Master’s Charge – which is brutal (everyone can run up and attack once with their Reaction) available at 17th. Like a martial Meteor Storm. At 3rd the Martial Adept gets the Martial Discipline. The Crusader runs off a delayed damage pool where which you can buy down with adept points and treat as a damage bonus to one attack per round. At 15th you can flip it and actually heal instead of taking damage at the end of your turn (once per short rest). The bonus is your level plus Wisdom bonus so the more you take, the more you can do. The Swordsage gets Wizard cantrips and Mage Armor with Wisdom instead of Dex. A couple more spells at 7th, a teleport at 7th, and a Reaction cantrip attack at 15th. Definitely the utility subclass. The Warblade gets a Fighting style, the ability to save Adept points from one school (which can be changed), a weird “I defeated you, so you are my friend” ability and access to 2 schools at the same time. As I’ve suggested that there should be some alternate outcomes for defeating creatures at 0, I can actually buy this in the right circumstances. The class uses the safe default ASI progression of 4/8/12/16/19. At 5th it gets Extra Attack like the other combat classes. At 10th it gains automatic success on Concentration checks which should be a welcome relief after 9 levels of dropping stance because of damage and failed Con saves. At 14th you start regaining adept points on a short rest and at 20th can have 2 stances running at the same time. The Schools take up the last 5 or so pages and present a 5th edition version of the 9 schools. The maneuvers are pretty varied with a few substituting for the Paladin’s smites. The class is well developed and covers a lot of melee fighter ground. In a campaign I could see this replacing the Battle Master’s niche as the tactical fighter and having the nova potential that is normally limited to the Paladin (also a melee fighter). The Battle Master does the Bravura Warlord better since the Martial Adept lacks many of the standard Warlord traits. As a potential Warlord, it doesn’t cut it but then it wasn’t trying. This would be a great answer for a player with Paladin-envy that really wanted to be a ‘less-magical’ fighter. This probably shouldn’t be on the ‘Warlord’ list but since it competes with the Battle Master/Paladin it could if you feel the Purple Dragon Knight is a Warlord replacement. Power wise I think it is pretty close to the Paladin which may seem overpowered or fine depending on your encounter balance. I’d probably peg this as powered by Ki, but as written it is called Blade Magic. With regards to the classic board bugaboos: 1. Ranged inspirational healing from unconscious – no. Ranged Sword magic healing from unconscious when hitting. 2. Background as a class – no. More of a Monk-like feel. 3. I’m in charge here – barely, and only for some schools. 4. Healing by spending Hit Dice – no. Only heals self or others on doing damage – one school. 5. Full action granting – not until 17th – one school. 6. At-will attack granting – no. If I had players complaining about Fighter options I would add this and Jester Canuck's doc (maneuvers & Commander) to the accepted list. Normally my preference would be to knock Paladin down a peg because the Fighter isn't the only combat class that can have Paladin envy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Reviews of Warlordish options - Starting with the Noble
Top