Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Reviews of Warlordish options - Starting with the Noble
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jodyjohnson" data-source="post: 6868597" data-attributes="member: 5590"><p><a href="http://www.dmsguild.com/product/178203/Weapon-Master-Complex-Fighter--Full-Class" target="_blank">Weapon Master (Complex Fighter-Full Class)</a> by Frank Dell (mellored)</p><p></p><p>This is a 13 page document with a title page and about 11 1/2 pages of Class with the majority of the space as Adept and Mastery abilities for every weapon.</p><p></p><p>Reading as a PDF the document looks fine but when printed the lack of top and bottom margins means it is missing sections of text.</p><p></p><p>1d10 HD, all armors, all weapons, Int & Wisdom, 2 skills. The Defender picks up Shield proficiency. Each subclass gets a free skill proficiency and 'expertise' in it at 1st.</p><p></p><p>The subclasses start at 1 so you pretty much have 5 classes riding on the Weapon Master chassis of Adept and Mastery powers further subdivided by Simple and Martial Weapons. You start with Simple Weapon techniques at 1 and get mastery for them at 11th. 2 levels later for both you get the Martial weapon techniques - so 3rd and 13th.</p><p></p><p>The weapon master gains Extra attack at 5th.</p><p></p><p>Rush of Battle grants a group initiative bonus and a granted bonus move. On the chart there's an upgrade at 9th but I didn't see it.</p><p></p><p>7th adds some weapon diversity with Enchantment Transfer and Weaponize. 9th gains a knowledge ribbon for Identify Marks.</p><p></p><p>15th gains an ability to shore up weak saves and an encumberance benefit.</p><p></p><p>ASI/Feats occur at the slightly improved progression of 4/8/10/12/16/19. Extra at 10th.</p><p></p><p>The 5 Archetypes are called Strategem - Guerilla (Stealth), Tactician (History), Warlord (Intimidation), Marshal (Diplomacy), and Defender (Athletics). Guerilla is more like the Scout, Tactician gets find weakness and gain defenses based on a random table, Warlord is a dominating slave-taker, the Warlord adds a little healing and a parley, and defender with damage blocking for allies.</p><p></p><p>The meat of the class is in the Techniques with a Adept and Mastery technique for every weapon. The weapon master can basically ready weapons like a caster selects spells. You start with a small number and eventually can know them all at 20th. There's probably some room for hardcore char-op in here but that's really too much for this discussion.</p><p></p><p>Basically the adept techniques add riders or options, and then a typical Mastery options is a basic 19-20 crit or some alternate ability.</p><p></p><p>Since the number of weapons prepared grows with level it's probably manageable in a game.</p><p></p><p>As a Warlord it is in the PDK category, less than a BM but has some Warlord options in the base class and Marshal. Granting initiative bonus and extra movement as a bonus/reaction possibly at will at 6th (not clear). The marshal gets at will 1 point heal from 0 hp possibly at range (not clear) once per character per short rest. And a floor on HD healing. Later they grant THP 1/round. Finally the can do Revivify at 18th.</p><p></p><p>The rest is pretty Fightery.</p><p></p><p>With regards to the classic board bugaboos:</p><p>1. Ranged inspirational healing from unconscious – yes (maybe - the descriptions aren't very technical).</p><p>2. Background as a class – no. </p><p>3. I’m in charge here – maybe. Other than movement there's no attack granting </p><p>4. Healing by spending Hit Dice – no.</p><p>5. Full action granting – no. </p><p>6. At-will attack granting – no. </p><p></p><p>Mostly this is a complicated Fighter replacement. The Marshal has a little Warlord with minor healing but the lack of attack granting is notable.</p><p></p><p>This $3 document probably needs a couple formatting and technical writing (using game terminology) passes to be worth the money.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 6868597, member: 5590"] [URL="http://www.dmsguild.com/product/178203/Weapon-Master-Complex-Fighter--Full-Class"]Weapon Master (Complex Fighter-Full Class)[/URL] by Frank Dell (mellored) This is a 13 page document with a title page and about 11 1/2 pages of Class with the majority of the space as Adept and Mastery abilities for every weapon. Reading as a PDF the document looks fine but when printed the lack of top and bottom margins means it is missing sections of text. 1d10 HD, all armors, all weapons, Int & Wisdom, 2 skills. The Defender picks up Shield proficiency. Each subclass gets a free skill proficiency and 'expertise' in it at 1st. The subclasses start at 1 so you pretty much have 5 classes riding on the Weapon Master chassis of Adept and Mastery powers further subdivided by Simple and Martial Weapons. You start with Simple Weapon techniques at 1 and get mastery for them at 11th. 2 levels later for both you get the Martial weapon techniques - so 3rd and 13th. The weapon master gains Extra attack at 5th. Rush of Battle grants a group initiative bonus and a granted bonus move. On the chart there's an upgrade at 9th but I didn't see it. 7th adds some weapon diversity with Enchantment Transfer and Weaponize. 9th gains a knowledge ribbon for Identify Marks. 15th gains an ability to shore up weak saves and an encumberance benefit. ASI/Feats occur at the slightly improved progression of 4/8/10/12/16/19. Extra at 10th. The 5 Archetypes are called Strategem - Guerilla (Stealth), Tactician (History), Warlord (Intimidation), Marshal (Diplomacy), and Defender (Athletics). Guerilla is more like the Scout, Tactician gets find weakness and gain defenses based on a random table, Warlord is a dominating slave-taker, the Warlord adds a little healing and a parley, and defender with damage blocking for allies. The meat of the class is in the Techniques with a Adept and Mastery technique for every weapon. The weapon master can basically ready weapons like a caster selects spells. You start with a small number and eventually can know them all at 20th. There's probably some room for hardcore char-op in here but that's really too much for this discussion. Basically the adept techniques add riders or options, and then a typical Mastery options is a basic 19-20 crit or some alternate ability. Since the number of weapons prepared grows with level it's probably manageable in a game. As a Warlord it is in the PDK category, less than a BM but has some Warlord options in the base class and Marshal. Granting initiative bonus and extra movement as a bonus/reaction possibly at will at 6th (not clear). The marshal gets at will 1 point heal from 0 hp possibly at range (not clear) once per character per short rest. And a floor on HD healing. Later they grant THP 1/round. Finally the can do Revivify at 18th. The rest is pretty Fightery. With regards to the classic board bugaboos: 1. Ranged inspirational healing from unconscious – yes (maybe - the descriptions aren't very technical). 2. Background as a class – no. 3. I’m in charge here – maybe. Other than movement there's no attack granting 4. Healing by spending Hit Dice – no. 5. Full action granting – no. 6. At-will attack granting – no. Mostly this is a complicated Fighter replacement. The Marshal has a little Warlord with minor healing but the lack of attack granting is notable. This $3 document probably needs a couple formatting and technical writing (using game terminology) passes to be worth the money. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Reviews of Warlordish options - Starting with the Noble
Top