Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Reviews of Warlordish options - Starting with the Noble
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mellored" data-source="post: 6874459" data-attributes="member: 6801209"><p><a href="https://www.dmsguild.com/product/179902/The-Warlord" target="_blank">The Warlord</a> by @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=5590" target="_blank">jodyjohnson</a></u></strong></em>.</p><p></p><p>This 8 page document has a 1 page cover, 1 page intro, 1 page class chart, 1 page class features, 2 pages of sub-classes, 1 page of maneuvers, and 1 page of feat and new items.</p><p></p><p>The class is powered by friendship. Where you need to "bond" with an ally for them to get the full benefits. This does solve the whole "respect" issue since other players need to preemptively buy in to accept your commands, but it also makes the class nearly unplayable if you don't have any willing party members (unless your academy of beast, where you can make NPC's your friend). It's also a bit unclear on how many bonds you can have at a time.</p><p></p><p>1d8 hit dice, with all weapons, medium armor and shields.</p><p>Ability score increases are 4, 8, 12, 14, 16, 19, with an extra at 14.</p><p>Extra attack at level 6.</p><p></p><p>The class is structures similar to a battlemaster, with a few commands (3 give, your choice out of 9 others) and command points that refresh during a short rest, and several light healing features sprinkled in to fill in the gaps, including the ability to spend your own hit dice to heal someone else at level 5. Though how much it heals is a bit unclear.</p><p></p><p>About 1/4 of the class is sub-class which seems a bit haphazard in it's collection of abilities. With Calvary (mounted combat), Diplomacy (Cha extra command points, help as a bonus action), Beast (Pets), Medicine (Healer), Music (+Int to damage, Cha extra command points), and tactical (Inspiring leader).</p><p></p><p>The mechanics are a bit scattered, and unclear in a few places. It takes a bit of flipping back and forth between to see what your final ability actually is.</p><p></p><p>The attack granting has a nice solution by making 2 different Orders. 1 is takes an <em>action</em>/reaction that allows sneak attack/rage/smite. The other takes 1 <em>attack</em>/reaction but does not allow sneak attack/rage/smite, so you can grant an attacks to 2 different people (at level 6+).</p><p></p><p>The rest of the balance is also a bit haphazard, though nothing terribly off. Many features tend towards the underpowered side, a few are overpowered, and a few depend on how you read them. It also doesn't follow the general flow of power curve of the other classes, being heavily front loaded at level 3, leaving it ripe for dipping. For instance, Academy of Music 3 / Bard would be very overpowered.</p><p></p><p></p><p>With regards to the classic board bugaboos:</p><p>1. Ranged inspirational healing from unconscious – yes</p><p>2. Background as a class – no. </p><p>3. I’m in charge here – If your not my friend you don't get full benefits.</p><p>4. Healing by spending Hit Dice – Your own.</p><p>5. Full action granting – no.</p><p>6. At-will attack granting – Yes.</p><p></p><p></p><p>Overall it's a nice class if your playing a lighter, more roleplay centric game, allowing you to play with the power of friendship trope. The balance issues is mostly covered by the fact that it's a support class, and doesn't compete for spotlight or glory. Though having 4 pets can potentially steal much of the spot light. But i wouldn't take it for a dungeon crawl or with any char-op in the groups, the balance just isn't tight enough.</p></blockquote><p></p>
[QUOTE="mellored, post: 6874459, member: 6801209"] [URL="https://www.dmsguild.com/product/179902/The-Warlord"]The Warlord[/URL] by @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=5590"]jodyjohnson[/URL][/U][/B][/I]. This 8 page document has a 1 page cover, 1 page intro, 1 page class chart, 1 page class features, 2 pages of sub-classes, 1 page of maneuvers, and 1 page of feat and new items. The class is powered by friendship. Where you need to "bond" with an ally for them to get the full benefits. This does solve the whole "respect" issue since other players need to preemptively buy in to accept your commands, but it also makes the class nearly unplayable if you don't have any willing party members (unless your academy of beast, where you can make NPC's your friend). It's also a bit unclear on how many bonds you can have at a time. 1d8 hit dice, with all weapons, medium armor and shields. Ability score increases are 4, 8, 12, 14, 16, 19, with an extra at 14. Extra attack at level 6. The class is structures similar to a battlemaster, with a few commands (3 give, your choice out of 9 others) and command points that refresh during a short rest, and several light healing features sprinkled in to fill in the gaps, including the ability to spend your own hit dice to heal someone else at level 5. Though how much it heals is a bit unclear. About 1/4 of the class is sub-class which seems a bit haphazard in it's collection of abilities. With Calvary (mounted combat), Diplomacy (Cha extra command points, help as a bonus action), Beast (Pets), Medicine (Healer), Music (+Int to damage, Cha extra command points), and tactical (Inspiring leader). The mechanics are a bit scattered, and unclear in a few places. It takes a bit of flipping back and forth between to see what your final ability actually is. The attack granting has a nice solution by making 2 different Orders. 1 is takes an [I]action[/I]/reaction that allows sneak attack/rage/smite. The other takes 1 [I]attack[/I]/reaction but does not allow sneak attack/rage/smite, so you can grant an attacks to 2 different people (at level 6+). The rest of the balance is also a bit haphazard, though nothing terribly off. Many features tend towards the underpowered side, a few are overpowered, and a few depend on how you read them. It also doesn't follow the general flow of power curve of the other classes, being heavily front loaded at level 3, leaving it ripe for dipping. For instance, Academy of Music 3 / Bard would be very overpowered. With regards to the classic board bugaboos: 1. Ranged inspirational healing from unconscious – yes 2. Background as a class – no. 3. I’m in charge here – If your not my friend you don't get full benefits. 4. Healing by spending Hit Dice – Your own. 5. Full action granting – no. 6. At-will attack granting – Yes. Overall it's a nice class if your playing a lighter, more roleplay centric game, allowing you to play with the power of friendship trope. The balance issues is mostly covered by the fact that it's a support class, and doesn't compete for spotlight or glory. Though having 4 pets can potentially steal much of the spot light. But i wouldn't take it for a dungeon crawl or with any char-op in the groups, the balance just isn't tight enough. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Reviews of Warlordish options - Starting with the Noble
Top