[Reviews] Psion to Preview d20 Traveller ("T20")

Psion

Adventurer
For those interested in the upcoming d20 science fiction RPG, Traveller d20 (or "T20"), I have been provided with a draft version of the T20 rules to preview. Sometime today I'll put up a "review" on the d20reviews page ( www.enworld.org/d20reviews.asp ) covering the basics, character generation, and some details of combat. As time goes on, I'll add more details and snippets. The preview will skip layout and presentation details as my copy is not complete, but I will revise the review to reflect the final product when I get it!
 

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Read your preview just now Psion - quite interesting.

I am a long time classic travbeller fan (never got into MegaTraveller or New Era much, though I do have the 'T4' version).

I have to say - with the tidbits you gave out that this is now firmly on my 'must-buy' list of d20 games (along with Mutants and Masterminds due in October).

Some questions - Did they include any Prestige Classes in the main rulebook? (or do the 4 'service' classes fill this role?)

How does weapon damage stack up against characters 'stamina' and 'lifeblood' points - ie can a hero take a bazooka blast and walk away?

What kinds of weaponry are detailed? I always though it was 'different' that Traveller stuck with standard bullet-based weaponry for the most part. Have they included laser guns without the need for huge power packs? ;)

Any details on starships re: combat/construction? I remember the old Book 5 : High Guard that almost took a math degree to figure out starship construction - lol!

Is there a 'monster' section for critters? Any examples?

That's about all I can think of for now - thanks for any information you can provide! :)
 

Holy Bovine said:
Some questions - Did they include any Prestige Classes in the main rulebook? (or do the 4 'service' classes fill this role?)

Yes, there are 3 -- big game hunter, ace pilot, and TAS field reporter. I've already thought of a few I want to add that would make it feel a bit more like the old rules... commando and military officer.

How does weapon damage stack up against characters 'stamina' and 'lifeblood' points - ie can a hero take a bazooka blast and walk away?

Unarmored? Not likely. A human character has lifeblood equal to their con score. I don't see a bazooka per se, but for example, a HEAP grenade does 4d6 and a frag grenade does 6d6. So the averages frag grenade does 21 points of damage. This all goes to lifeblood AND stamina if you don't have armor. You will likely be mortrally wounded if you are not wearing armor regardless of level in this system.

What kinds of weaponry are detailed? I always though it was 'different' that Traveller stuck with standard bullet-based weaponry for the most part. Have they included laser guns without the need for huge power packs? ;)

Pretty much what you are used to. Laser weapons, etc., require big power packs... though once you get to fusion weapons and the like, it tends to be worth it.

Any details on starships re: combat/construction? I remember the old Book 5 : High Guard that almost took a math degree to figure out starship construction - lol!

Still reading through that section -- overall pretty similar to high guard, though it does have standardized components like the old book 1-3 stuff. FWIW, I never thought high guard was that hard. Try MegaTraveller's striker-derived sequence sometime. Anyways, I'll probably post more about this this weekend.

Is there a 'monster' section for critters? Any examples?

There are not fully fleshed out monster, no. There is a section on animal encounters that lets you randomly generate creatures for encounters by the world type. Much like CT, you roll the tpye of creature randomly, and chararacteristics like world gravity and atmosphere helps determine its size and other characteristics. Creature size and type determines it base stats (which are assigned a dice range by size) and attack types, as well as several possible special attack and quality types. A sample encounter table with simplified creature statistics is provided for Regina.
 

Thanks for the preview. Though I'll likely just stick with classic Traveller

I have a question about some of the races. As I said, I'm mostly a classic traveller fan (though I've got most of the New Era stuff as well)- I've never heard of the Ursa, the Sydites, or the Virushi. Are they new in T20, or from Traveller supplements I don't have? Just curious.

I also really hope the Hivers aren't in it. I hate those things.


.
 

trancejeremy said:
I have a question about some of the races. As I said, I'm mostly a classic traveller fan (though I've got most of the New Era stuff as well)- I've never heard of the Ursa, the Sydites, or the Virushi. Are they new in T20, or from Traveller supplements I don't have? Just curious.

Sydites and Ursa are new to me.

Virushi were in CT, originally introduced in a JTAS.
 

trancejeremy said:
Thanks for the preview. Though I'll likely just stick with classic Traveller

I have a question about some of the races. As I said, I'm mostly a classic traveller fan (though I've got most of the New Era stuff as well)- I've never heard of the Ursa, the Sydites, or the Virushi. Are they new in T20, or from Traveller supplements I don't have? Just curious.

I also really hope the Hivers aren't in it. I hate those things.


.

The Luriani,Ursa, and Sydites are new and regional to the Gateway area we are developing.

Hivers are there, but only as an NPC race for now. Being so close to the Hive Federation, it was kind of hard to leave them out. The K'kree are also there, but are similarly left as NPC races for now.
 

RPGRealms said:


The Luriani,Ursa, and Sydites are new and regional to the Gateway area we are developing.

Hivers are there, but only as an NPC race for now. Being so close to the Hive Federation, it was kind of hard to leave them out. The K'kree are also there, but are similarly left as NPC races for now.

But the K'Kree were 'centaur-like' creatures and the Virushi are described as a centaur-like race (at least in Psion's review they were). Are these not the same thing?

Thanks for the answers Psion, the lifeblood/stamina thing makes more sense to me now.

High Guard = not hard? You must be a genius!!! :D
 

Holy Bovine said:
But the K'Kree were 'centaur-like' creatures and the Virushi are described as a centaur-like race (at least in Psion's review they were). Are these not the same thing?

No. While both have vaguely centaur-like shapes, that is pretty much where the similarity ends.

The Virushi are also known as 'walking tanks', being somewhat largish (1000 tons...), and armor plated. Think of a rhino on steroids and you'll probably be close. They also happen to be a fairly pacifistic race, preferring dialog to violence (though they will fight to defend themselves and their companions/family).

K'kree are a race of a herbivores about the size of a horse and agressively militant vegetarians. The K'kree are also considered a 'major race' for a number of reasons, not the least of which is that they have carved an empire out for themselves among the stars.


High Guard = not hard? You must be a genius!!! :D

I'll have to agree, that compared to CT Book 2, High Guard is tougher. But compared to the design systems that followed (MT, Fire {Con}Fusion and Steel), High Guard seems the ultimate in simplicity. :)
 


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