Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Reviews requested - Path of Magic/Sword, R&R2, Nyambe, Oathbound, Requiem for a God?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Torque" data-source="post: 336056" data-attributes="member: 1568"><p>The only one of these that I have read is Path of Magic, and like most of FFGs books, it has a lot of good ideas and is well put together, but had nothing that really blew me away. </p><p></p><p>It provides a lot of new material for wizards, sorcerers, and especially bards, doing a much better job than Song & Silence in terms of providing good options and viable prestige classes for them.</p><p></p><p>The prestige classes are for the most part imaginative and well-implemented, and each includes a sample organization to go with it. The legendary classes were less impressive, though they had some good ideas. The concepts seemed more generic to me than the prestige classes, and many of them suffered from the problem of not granting any spellcasting progression. While the abilities they grant are definitely nice, this is just too big of a handicap for most spellcasters to want them. The new alternate base classes are intriguing, though the ones with separate spell lists don't include guidelines for choosing spells from other sources to allow for them.</p><p></p><p>There are about 25 new feats, and for the most part they look like solid additions, though there are a few balance issues, and many simply grant bonuses to existing abilities. </p><p></p><p>My favorite part of the book is the chapter on performances of power, which gives bards wholly separate sets of abilities depending on whether they are singing, dancing, chanting, or playing an instrument, each of which is governed by a separate feat. In addition, there are rules for using music to enhance or repress another spellcaster, and for bards to pool their magic to create more powerful effects. All of the new items in this chapter look like they will make bards a lot more interesting and individualized to play.</p><p></p><p>The chapter on the spellcasters' world includes a new concept-spellcasting schools which offer a series of themed lessons for an XP cost. These look like a good way to personalize a spellcaster, and the costs are high enough to discourage casual interest. It also has sections on designing a wizard's tower and making organizations of spellcasters. These both look like the type of thing that is somewhat interesting but won't get all that much use.</p><p></p><p>Finally, there is a section on items of power, which I haven't finished reading yet. It is not a collection of new magic items, but rather three new types of item, the expencable focus, the font of power, and the eldritch staff, which appears to be a way to model the personal staffs often in fantasy literature. </p><p></p><p>Overall, Path of Magic offers a good variety of ways to make your character more interesting without falling into the trap of just making truckloads of feats, spells, and prestige classes. It has several annoying rules gaffes (not listing the type of bonus, not telling the type or use restrictions of an ability, Pclasses oriented toward bards that don't discuss how their abilities interact with bardic music, etc.), but these are easily fixed by an attentive DM. </p><p></p><p>Overall rating 4.5/5</p></blockquote><p></p>
[QUOTE="Torque, post: 336056, member: 1568"] The only one of these that I have read is Path of Magic, and like most of FFGs books, it has a lot of good ideas and is well put together, but had nothing that really blew me away. It provides a lot of new material for wizards, sorcerers, and especially bards, doing a much better job than Song & Silence in terms of providing good options and viable prestige classes for them. The prestige classes are for the most part imaginative and well-implemented, and each includes a sample organization to go with it. The legendary classes were less impressive, though they had some good ideas. The concepts seemed more generic to me than the prestige classes, and many of them suffered from the problem of not granting any spellcasting progression. While the abilities they grant are definitely nice, this is just too big of a handicap for most spellcasters to want them. The new alternate base classes are intriguing, though the ones with separate spell lists don't include guidelines for choosing spells from other sources to allow for them. There are about 25 new feats, and for the most part they look like solid additions, though there are a few balance issues, and many simply grant bonuses to existing abilities. My favorite part of the book is the chapter on performances of power, which gives bards wholly separate sets of abilities depending on whether they are singing, dancing, chanting, or playing an instrument, each of which is governed by a separate feat. In addition, there are rules for using music to enhance or repress another spellcaster, and for bards to pool their magic to create more powerful effects. All of the new items in this chapter look like they will make bards a lot more interesting and individualized to play. The chapter on the spellcasters' world includes a new concept-spellcasting schools which offer a series of themed lessons for an XP cost. These look like a good way to personalize a spellcaster, and the costs are high enough to discourage casual interest. It also has sections on designing a wizard's tower and making organizations of spellcasters. These both look like the type of thing that is somewhat interesting but won't get all that much use. Finally, there is a section on items of power, which I haven't finished reading yet. It is not a collection of new magic items, but rather three new types of item, the expencable focus, the font of power, and the eldritch staff, which appears to be a way to model the personal staffs often in fantasy literature. Overall, Path of Magic offers a good variety of ways to make your character more interesting without falling into the trap of just making truckloads of feats, spells, and prestige classes. It has several annoying rules gaffes (not listing the type of bonus, not telling the type or use restrictions of an ability, Pclasses oriented toward bards that don't discuss how their abilities interact with bardic music, etc.), but these are easily fixed by an attentive DM. Overall rating 4.5/5 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Reviews requested - Path of Magic/Sword, R&R2, Nyambe, Oathbound, Requiem for a God?
Top