Macbeth
First Post
Please help me establish my next campaign, Your comments would be greatly appreciated.
Heres the basic premise:
The campaign takes place in a solar system near the edge of the universe, the site of an ancient battle. Imprisoned outside of the universe is Effigy, a weapon of the old gods that has once again become active. effigy was imprisoned long ago in a huge battle that left it's mark on the solar system. the campaign revolves around Effigy's slow approach and the war that precedes him as his minions spread havoc.
The campaign will make use of the Spelljammer rules from Polyhedron for travel between planets. Some may notice that the general premise has been lifted from the JLA comic.
Races:
Humans- Rare. This campaign should feel foriegn, so humans are a minority.
Dwarfs- dwarfs are the shipwrights of the campaign, they make the best ships, but have little access to the magic needed to make them sail.
Elfs- The elves are the only ones with any notion of the ancient battle with effigy, all the younger races have forgotten. The elves are highly lawful, and are the emperial power in the campaign.
Gnomes- Just like in the ploy Spelljammer, gnomes are wanderers, making ships of junk. The gnomes are basicly as they were presented in polyhedron.
Halflings- Halflings are much more like hobbits then the D&D thief. They have no Spelljammers and oppose adventures as a general matter of opinion.
Half-Orcs- Orcs were effigy's footsoliders in the past, and have now been mostly eradicated. Half-Orcs are the only reminder of Effigy's fearsome footsoliders, and have much the same social stigma as in the Players Handbook. tHey are loners with no culture to call their own.
Illonis- The illonis (from MythicRaces) were the elite warriors when effigy first attacked, but they were cursed by Effigy and lost their Eyesight. They are the best soucre of knowledge about Effigy.
Other Races?
So thats what I have so far. Thoughts? Suggestions? Comments?
Heres the basic premise:
The campaign takes place in a solar system near the edge of the universe, the site of an ancient battle. Imprisoned outside of the universe is Effigy, a weapon of the old gods that has once again become active. effigy was imprisoned long ago in a huge battle that left it's mark on the solar system. the campaign revolves around Effigy's slow approach and the war that precedes him as his minions spread havoc.
The campaign will make use of the Spelljammer rules from Polyhedron for travel between planets. Some may notice that the general premise has been lifted from the JLA comic.
Races:
Humans- Rare. This campaign should feel foriegn, so humans are a minority.
Dwarfs- dwarfs are the shipwrights of the campaign, they make the best ships, but have little access to the magic needed to make them sail.
Elfs- The elves are the only ones with any notion of the ancient battle with effigy, all the younger races have forgotten. The elves are highly lawful, and are the emperial power in the campaign.
Gnomes- Just like in the ploy Spelljammer, gnomes are wanderers, making ships of junk. The gnomes are basicly as they were presented in polyhedron.
Halflings- Halflings are much more like hobbits then the D&D thief. They have no Spelljammers and oppose adventures as a general matter of opinion.
Half-Orcs- Orcs were effigy's footsoliders in the past, and have now been mostly eradicated. Half-Orcs are the only reminder of Effigy's fearsome footsoliders, and have much the same social stigma as in the Players Handbook. tHey are loners with no culture to call their own.
Illonis- The illonis (from MythicRaces) were the elite warriors when effigy first attacked, but they were cursed by Effigy and lost their Eyesight. They are the best soucre of knowledge about Effigy.
Other Races?
So thats what I have so far. Thoughts? Suggestions? Comments?