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Revised 3e Seminar: Stacking bonuses
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<blockquote data-quote="Elder-Basilisk" data-source="post: 655038" data-attributes="member: 3146"><p>Quite easily. It's an MEA to ready a shield. Cast Shield (or at higher levels, Haste then shield). Move and ready the shield as you go. Quickdraw a weapon if you weren't holding it already. Attack.</p><p></p><p></p><p></p><p>Not really. One of the many problems with the archetype is that spending more than one round buffing yourself in a fight usually means you're going to lose. Haste was what enabled a caster to put up Haste and Shield in one round. </p><p></p><p>Now if they put Rapid Strikes or something in the rulebook that will be making the archetype more useful. (As it takes a lower level spell slot). This version of Haste seems to pretty much reduce it to Rapid Strikes and makes them much less useful.</p><p></p><p></p><p></p><p>If your first attack misses occasionally, your other attacks will miss always. (Not much point in a fighter having 4 attacks when only one even has a reasonable hope of hitting). And if you're not a full BAB class or a cleric who can cast Divine Might, there'll be little point in even trying unless you've got some odd magic combo running.</p><p></p><p></p><p></p><p>I'm going to wait and see, but from what I've seen so far, most of the changes to the rules are negative steps as far as player characters and their ability to create varied and interesting characters/survive goes.</p><p></p><p>From the looks of things every wizard and cleric will now need Greater Spell Focus and Greater Spell Penetration to have a hope of effecting high CR monsters. Fighters will need multiple different enchanted weapons. Rogues will too but they wouldn't do the rogues any good because armor classes are being boosted through the roof. Etc. Etc.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 655038, member: 3146"] Quite easily. It's an MEA to ready a shield. Cast Shield (or at higher levels, Haste then shield). Move and ready the shield as you go. Quickdraw a weapon if you weren't holding it already. Attack. [b][/b] Not really. One of the many problems with the archetype is that spending more than one round buffing yourself in a fight usually means you're going to lose. Haste was what enabled a caster to put up Haste and Shield in one round. Now if they put Rapid Strikes or something in the rulebook that will be making the archetype more useful. (As it takes a lower level spell slot). This version of Haste seems to pretty much reduce it to Rapid Strikes and makes them much less useful. [b][/b] If your first attack misses occasionally, your other attacks will miss always. (Not much point in a fighter having 4 attacks when only one even has a reasonable hope of hitting). And if you're not a full BAB class or a cleric who can cast Divine Might, there'll be little point in even trying unless you've got some odd magic combo running. [b][/B] I'm going to wait and see, but from what I've seen so far, most of the changes to the rules are negative steps as far as player characters and their ability to create varied and interesting characters/survive goes. From the looks of things every wizard and cleric will now need Greater Spell Focus and Greater Spell Penetration to have a hope of effecting high CR monsters. Fighters will need multiple different enchanted weapons. Rogues will too but they wouldn't do the rogues any good because armor classes are being boosted through the roof. Etc. Etc. [/QUOTE]
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