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Revised 3e Seminar: Stacking bonuses
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<blockquote data-quote="Seule" data-source="post: 655430" data-attributes="member: 407"><p>My understanding is that this theory (which is not limited to this thread, I've seen it elsewhere) comes entirely from the Pit Fiend going up by 4 in SR and by a good chunk in Saves.</p><p>I suspect that the Pit Fiend stats we have seen are for a monster of about CR 20, which would put the SR right at the level it was, in relation to it's CR. Saves have gone up, yes, but Pit Fiends shouldn't give in to every Disintegrate and Destruction that come along. It just means that you'll have to use more spells that have a save for a lesser effect, and count on stacking those lesser effects to help the melee fighters kill it, as it should be. Spellcasters, archetypally, are the support characters. They can enhance the fighters, they can attack the enemies, and they can do 101 other things like travel instantly, see far places and stick to walls. Toning down the damage dealing potential of wizards (by nerfing Haste among other things) can only be a good thing. And I speak as the player of a 20th level dedicated blast mage, who can currently put out a reliable 48d6 points of damage a round.</p><p></p><p>I don't think the situation is as dire as you paint it. For all we know, they are rewriting the multiclassing rules or something. Until we see the entire revision, we can't be sure.</p><p>If anyone who was involved in the revision was coming out and saying they had doubts, I'd put more stock in it, but I remember the naysayers before 3rd edition, and they were all proved emphatically (IMNSHO) wrong.</p><p></p><p> --Seule</p></blockquote><p></p>
[QUOTE="Seule, post: 655430, member: 407"] My understanding is that this theory (which is not limited to this thread, I've seen it elsewhere) comes entirely from the Pit Fiend going up by 4 in SR and by a good chunk in Saves. I suspect that the Pit Fiend stats we have seen are for a monster of about CR 20, which would put the SR right at the level it was, in relation to it's CR. Saves have gone up, yes, but Pit Fiends shouldn't give in to every Disintegrate and Destruction that come along. It just means that you'll have to use more spells that have a save for a lesser effect, and count on stacking those lesser effects to help the melee fighters kill it, as it should be. Spellcasters, archetypally, are the support characters. They can enhance the fighters, they can attack the enemies, and they can do 101 other things like travel instantly, see far places and stick to walls. Toning down the damage dealing potential of wizards (by nerfing Haste among other things) can only be a good thing. And I speak as the player of a 20th level dedicated blast mage, who can currently put out a reliable 48d6 points of damage a round. I don't think the situation is as dire as you paint it. For all we know, they are rewriting the multiclassing rules or something. Until we see the entire revision, we can't be sure. If anyone who was involved in the revision was coming out and saying they had doubts, I'd put more stock in it, but I remember the naysayers before 3rd edition, and they were all proved emphatically (IMNSHO) wrong. --Seule [/QUOTE]
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