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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Revised 4E Beholder Central Eye trademark power from old editions
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<blockquote data-quote="Eric Finley" data-source="post: 4785202" data-attributes="member: 83401"><p>Or, similar to Keterys' suggestion, make it theoretically neutral by targeting Area or Ranged attacks without the weapon keyword.</p><p></p><p>Or, even more amusingly, tweak it to another canonical aspect of magic... "Target may not benefit from enhancement bonuses or use powers or properties on magical items until X." I like that - still terrifying but class-neutral.</p><p></p><p>Third option, of course, would be to use a variant of the OP's suggestion but then tweak beholders in other ways which give it a different form of nastiness versus exploits - maybe one of the eyes (some of the new ones are pretty redundant) burn off unused exploits on a first failed save, or inflict attack penalties on martial characters only, or whatever. My inclination would be to do some kind of confusion effect which lets it dictate your next standard action (save ends), where it is allowed to dictate basic attacks or at-will martial exploits; on the first failed save it can attempt the attack again to also dictate encounter exploits, and on the second it can do so again to dictate use of a daily exploit (after which the effect ends).</p><p></p><p>Oh, and, lastly... if you really want a true simulation of the beholder's old central eye, try this:</p><p><img src="http://www.wizards.com/dnd/images/symbol/Z3a.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <strong>Central Eye</strong> (Conjuration, Zone)</p><p>Each beholder has two associated gaze border markers. At the end of each of the beholder's actions, move each marker into a space which is six squares from both the beholder's space and the other gaze border. They may coexist in this square with any creature or object, even solid rock - treat them as conjurations with phasing. Each time the beholder moves or is moved in any direction, the gaze borders move by the same amount; the borders may not be moved directly. If the triangle marked by the beholder and the two gaze borders includes any part of a character's square, and the beholder has LOS and LOE to that character, then that character may not use Ranged or Area attacks with the implement keyword, may not use magical item powers or properties, nor benefit from enhancement bonuses regardless of the source.</p><p></p><p>This last one is of course very powerful, especially in combination with the control-exploits one above it, but beholders ought to be nasty. That's the point.</p></blockquote><p></p>
[QUOTE="Eric Finley, post: 4785202, member: 83401"] Or, similar to Keterys' suggestion, make it theoretically neutral by targeting Area or Ranged attacks without the weapon keyword. Or, even more amusingly, tweak it to another canonical aspect of magic... "Target may not benefit from enhancement bonuses or use powers or properties on magical items until X." I like that - still terrifying but class-neutral. Third option, of course, would be to use a variant of the OP's suggestion but then tweak beholders in other ways which give it a different form of nastiness versus exploits - maybe one of the eyes (some of the new ones are pretty redundant) burn off unused exploits on a first failed save, or inflict attack penalties on martial characters only, or whatever. My inclination would be to do some kind of confusion effect which lets it dictate your next standard action (save ends), where it is allowed to dictate basic attacks or at-will martial exploits; on the first failed save it can attempt the attack again to also dictate encounter exploits, and on the second it can do so again to dictate use of a daily exploit (after which the effect ends). Oh, and, lastly... if you really want a true simulation of the beholder's old central eye, try this: [IMG]http://www.wizards.com/dnd/images/symbol/Z3a.gif[/IMG] [B]Central Eye[/B] (Conjuration, Zone) Each beholder has two associated gaze border markers. At the end of each of the beholder's actions, move each marker into a space which is six squares from both the beholder's space and the other gaze border. They may coexist in this square with any creature or object, even solid rock - treat them as conjurations with phasing. Each time the beholder moves or is moved in any direction, the gaze borders move by the same amount; the borders may not be moved directly. If the triangle marked by the beholder and the two gaze borders includes any part of a character's square, and the beholder has LOS and LOE to that character, then that character may not use Ranged or Area attacks with the implement keyword, may not use magical item powers or properties, nor benefit from enhancement bonuses regardless of the source. This last one is of course very powerful, especially in combination with the control-exploits one above it, but beholders ought to be nasty. That's the point. [/QUOTE]
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Revised 4E Beholder Central Eye trademark power from old editions
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