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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Revised 4E Rules for large groups
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5094327" data-attributes="member: 20805"><p>I agree with <strong>Saeviomagy</strong> that reducing player options can cause more 'grind' in combat.</p><p></p><p> I have some thoughts in my head but would like more detail... as your experience differs than mine.</p><p></p><p></p><p> I have been running a large group {7 to 9 players} for a while and most combats take just shy of two hours, but tend to be challenging. My method is to use the DMG encouter templates with equivilent level monsters. I don't use XP costs to build the encounter.</p><p> As an example, I look at the DMG and select a 'Hard' skirmisher encounter which states 7 skirmishers. The group is 15th level, so I mod the desired critter to be 15th level using DDI and use 7 of them.</p><p> The majority of combats I have run get almost everyone bloodied and maybe takes one PC down to 0.. but I have yet to burn everyone out of encounters/dailies.</p><p></p><p> I do have issues with table control, as far as players paying attention to thier turn/etc.. but that is a table issue not a mechanics issue.</p><p></p><p>So... what are you looking for when you say 'challenging' and what things in your groups mechanics do you think go counter to that?</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5094327, member: 20805"] I agree with [b]Saeviomagy[/b] that reducing player options can cause more 'grind' in combat. I have some thoughts in my head but would like more detail... as your experience differs than mine. I have been running a large group {7 to 9 players} for a while and most combats take just shy of two hours, but tend to be challenging. My method is to use the DMG encouter templates with equivilent level monsters. I don't use XP costs to build the encounter. As an example, I look at the DMG and select a 'Hard' skirmisher encounter which states 7 skirmishers. The group is 15th level, so I mod the desired critter to be 15th level using DDI and use 7 of them. The majority of combats I have run get almost everyone bloodied and maybe takes one PC down to 0.. but I have yet to burn everyone out of encounters/dailies. I do have issues with table control, as far as players paying attention to thier turn/etc.. but that is a table issue not a mechanics issue. So... what are you looking for when you say 'challenging' and what things in your groups mechanics do you think go counter to that? [/QUOTE]
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